====== Comandos de Consola ====== En STALKER no existen los trucos como los entendemos hoy en día, sino muchos comandos de consola que nos pueden ser más o menos útiles. Para abrir la consola pulsa la tecla º (a la izquierda de los números del teclado principal). Si escribes **help** podrás ver todos los comandos disponibles en la consola. Con las teclas repág y avpág podrás moverte por esa lista desde la misma consola. Por ejemplo, si escribes g_always_run 1 en la consola podrás correr infinitamente por el juego. Para desactivar esta opción simplemente tendrás que poner el valor 1 en 0. ===== Juego ===== * g_always_run (on/off o 1/0) * g_autopickup (on/off o 1/0) * g_backrun (on/off o 1/0) * g_corpsenum (0.000,1.000) * g_dynamic_music (on/off o 1/0) * g_eventdelay (0.000,1.000) * g_game_difficulty (gd_novice ) --- Dificultad del juego * g_kill () --- Mata al Jugador * g_restart () --- Reinicia el Juego * g_restart_fast () --- Reinicio Rápido del Juego * g_swapteams () --- Mezcla los equipos en el Modo Caza del Artefacto * hud_crosshair (on/off o 1/0) * hud_crosshair_dist (on/off o 1/0) * hud_info (on/off o 1/0) * hud_weapon (on/off o 1/0) * hud_weapon (on/off o 1/0) ===== Gráficos ===== ==== Generales ==== * ai_use_torch_dynamic_lights (on/off o 1/0) * ph_frequency (100.00000) * ph_iterations (15,50) * r__detail_density (0.3 ) --- float value in range [0.200,0.600] * r__dtex_range (50. ) --- float value in range [5.000,175.000] * r__geometry_lod (0.75 ) --- float value in range [0.100,1.200] * r__supersample (1 ) --- integer value in range [1,8] * r__tf_aniso (8 ) --- integer value in range [1,16] * r__wallmark_ttl (50. ) --- float value in range [1.000,300.000] * r_restore_quad_ib_data () * renderer (renderer_r1) --- renderer_r1 * rs_c_brightness (0.500,1.500) * rs_c_contrast (0.500,1.500) * rs_c_gamma (0.500,1.500) * rs_cam_pos (on/off o 1/0) * rs_fullscreen (on/off o 1/0) * rs_refresh_60hz (on/off o 1/0) * rs_skeleton_update (32 ) --- integer value in range [2,128] * rs_stats (on/off o 1/0) * rs_v_sync (on/off o 1/0) * rs_vis_distance (1. ) --- float value in range [0.400,1.500] * texture_lod (0 ) --- integer value in range [0,4] ==== DirectX8 ==== * r1_dlights (on/off o 1/0) * r1_dlights_clip (10.000,150.000) * r1_fog_luminance (0.200,5.000) * r1_glows_per_frame (2,32) * r1_lmodel_lerp (0.000,0.333) * r1_no_detail_textures (on/off o 1/0) * r1_pps_u (-1.000,1.000) * r1_pps_v (-1.000,1.000) * r1_ssa_lod_a (64. ) --- float value in range [16.000,96.000] * r1_ssa_lod_b (48. ) --- float value in range [16.000,64.000] * r1_tf_mipbias (0. ) --- float value in range [-0.500,0.500] ==== DirectX9 ==== * r2_aa (on/off o 1/0) * r2_aa_break (0.000000,1.000000,1.000000) --- vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] * r2_aa_kernel (0.5 ) --- float value in range [0.300,0.700] * r2_aa_weight (0.250000,0.250000,0.000000) --- vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] * r2_allow_ * r1_lights (on/off o 1/0) * r2_detail_bump (on/off o 1/0) * r2_dof (-1.250000,1.400000,600.000000) --- vector3 in range [-10000.000000,-10000.000000,0.000000]-[10000.000000,10000.000000,10000.000000] * r2_dof_enable (on/off o 1/0) * r2_dof_far (600. ) --- float value in range [0.000,10000.000] * r2_dof_focus (-10000.000,10000.000) * r2_dof_kernel (5. ) --- float value in range [0.000,10.000] * r2_dof_near (-10000.000,10000.000) * r2_dof_sky (-10000.000,10000.000) * r2_exp_donttest_shad (on/off o 1/0) * r2_gi (on/off o 1/0) * r2_gi_clip (0.001 ) --- float value in range [0.000,0.100] * r2_gi_depth (1 ) --- integer value in range [1,5] * r2_gi_photons (16 ) --- integer value in range [8,256] * r2_gi_refl (0.9 ) --- float value in range [0.001,0.990] * r2_gloss_factor (4. ) --- float value in range [0.000,10.000] * r2_ls_bloom_fast (on/off o 1/0) * r2_ls_bloom_kernel_b (0.7 ) --- float value in range [0.010,1.000] * r2_ls_bloom_kernel_g (3. ) --- float value in range [1.000,7.000] * r2_ls_bloom_kernel_scale (0.8 ) --- float value in range [0.500,2.000] * r2_ls_bloom_speed (100. ) --- float value in range [0.000,100.000] * r2_ls_bloom_threshold (0.2 ) --- float value in range [0.000,1.000] * r2_ls_depth_bias (-0.0003 ) --- float value in range [-0.500,0.500] * r2_ls_depth_scale (1.00001 ) --- float value in range [0.500,1.500] * r2_ls_dsm_kernel (0.7 ) --- float value in range [0.100,3.000] * r2_ls_psm_kernel (0.7 ) --- float value in range [0.100,3.000] * r2_ls_squality (1. ) --- float value in range [0.500,1.000] * r2_ls_ssm_kernel (0.7 ) --- float value in range [0.100,3.000] * r2_mblur (0. ) --- float value in range [0.000,1.000] * r2_parallax_h (0.02 ) --- float value in range [0.000,0.500] * r2_slight_fade (0.5 ) --- float value in range [0.020,2.000] * r2_soft_particles (on/off o 1/0) * r2_soft_water (on/off o 1/0) * r2_ssa_lod_a (64. ) --- float value in range [16.000,96.000] * r2_ssa_lod_b (48. ) --- float value in range [32.000,64.000] * r2_ssao (st_opt_medium) --- st_opt_off/st_opt_low/st_opt_medium/st_opt_high * r2_ssao_blur (on/off o 1/0) * r2_steep_parallax (on/off o 1/0) * r2_sun (on/off o 1/0) * r2_sun_depth_far_bias (-0.00002 ) --- float value in range [-0.500,0.500] * r2_sun_depth_far_scale (0.500,1.500) * r2_sun_depth_near_bias (0.00001 ) --- float value in range [-0.500,0.500] * r2_sun_depth_near_scale (0.500,1.500) * r2_sun_details (on/off o 1/0) * r2_sun_focus (on/off o 1/0) * r2_sun_lumscale (1. ) --- float value in range [-1.000,3.000] * r2_sun_lumscale_amb (0.000,3.000) * r2_sun_lumscale_hemi (0.000,3.000) * r2_sun_near (16. ) --- float value in range [1.000,50.000] * r2_sun_near_border (0.75 ) --- float value in range [0.500,1.000] * r2_sun_quality (st_opt_medium) --- st_opt_low/st_opt_medium/st_opt_high * r2_sun_shafts (st_opt_medium) --- st_opt_off/st_opt_low/st_opt_medium/st_opt_high * r2_sun_tsm (on/off o 1/0) * r2_sun_tsm_bias (-0.01 ) --- float value in range [-0.500,0.500] * r2_sun_tsm_proj (0.3 ) --- float value in range [0.001,0.800] * r2_tf_mipbias (0. ) --- float value in range [-0.500,0.500] * r2_tonemap (on/off o 1/0) * r2_tonemap_adaptation (1. ) --- float value in range [0.010,10.000] * r2_tonemap_amount (0.7 ) --- float value in range [0.000,1.000] * r2_tonemap_lowlum (0.0001 ) --- float value in range [0.000,1.000] * r2_tonemap_middlegray (1. ) --- float value in range [0.000,2.000] * r2_volumetric_lights (on/off o 1/0) * r2_wait_sleep (0,1) * r2_zfill (on/off o 1/0) * r2_zfill_depth (0.5 ) --- float value in range [0.001,0.500] * r2em (2.2 ) --- float value in range [0.000,4.000] ==== DirextX10 ==== * r3_dynamic_wet_surfaces (on/off o 1/0) * r3_dynamic_wet_surfaces_far (30. ) --- float value in range [30.000,100.000] * r3_dynamic_wet_surfaces_near (10. ) --- float value in range [10.000,70.000] * r3_dynamic_wet_surfaces_sm_res (256 ) --- integer value in range [64,2048] * r3_gbuffer_opt (on/off o 1/0) * r3_msaa (on/off o 1/0) * r3_volumetric_smoke (on/off o 1/0) ===== Comandos ===== * _preset (Minimum/Low/Default/High/Extreme) * bind () * bind_console () * bind_list () * bind_sec () * cam_inert (0.000,1.000) * cam_slide_inert (0.000,1.000) * cdkey () --- Hasta 64 caractéres * cfg_load () * cfg_save () * chat () * check_for_updates () * clear_log () * con_sensitive (0.010,1.000) * default_controls () * demo_play () * demo_record () * demo_set_cam_position (0.000000,0.000000,0.000000) --- vector3 in range [-3.402823e+038,-3.402823e+038,-3.402823e+038]-[3.402823e+038,3.402823e+038,3.402823e+038] * flush () * get_server_address ( ) --- Lista de Jugadores * help () * hide () --- Oculta la consola * input_exclusive_mode () * list_actions () * load () * load_last_save () * main_menu () * name (Stalker) --- Nombre del Jugador * quit () * save () * screenshot () * start () * stat_memory () * unbind () * unbind_console () * unbind_sec () * unbindall () * vid_mode (1024x768 ) --- change screen resolution WxH * vid_restart () * wpn_aim_toggle (0,1) ===== Sonido ===== * snd_acceleration (on/off o 1/0) * snd_cache_size (32 ) --- integer value in range [4,32] * snd_efx (on/off o 1/0) * snd_restart () * snd_targets (32 ) --- integer value in range [4,32] * snd_volume_eff (1. ) --- float value in range [0.000,1.000] * snd_volume_music (1. ) --- float value in range [0.000,1.000] ===== Internet ===== ==== Cliente ==== * beclient () --- Comandos Clientes BattlEye * cl_cod_pickup_mode (0.000,1.000) * cl_dynamiccrosshair (on/off o 1/0) * cl_voteno () --- Vote No * cl_votestart () --- Starts Voting * cl_voteyes () --- Vote * disconnect () * mm_net_filter_battleye (on/off o 1/0) * mm_net_filter_empty (on/off o 1/0) * mm_net_filter_full (on/off o 1/0) * mm_net_filter_listen (on/off o 1/0) * mm_net_filter_pass (on/off o 1/0) * mm_net_filter_wo_ff (on/off o 1/0) * mm_net_filter_wo_pass (on/off o 1/0) * mm_net_player_name (NickName) --- Hasta 64 caractéres * net_cl_clearstats () --- Limpiar las Estadísticas del Servidor * net_cl_icurvesize (0,2000) * net_cl_icurvetype (0,2) * net_cl_interpolation (-1.000,1.000) * net_cl_log_data (on/off o 1/0) * net_cl_resync () --- Resincronizar Cliente ==== Servidor ==== * bemsg (0,1) * beserver () --- Comandos Servidor BattlEye * net_compressor_enabled (0,1) * net_compressor_gather_stats (0,1) * mm_mm_net_srv_dedicated (on/off o 1/0) * mm_net_con_publicserver (on/off o 1/0) * mm_net_con_spectator (1,32) * mm_net_con_spectator_on (on/off o 1/0) * mm_net_srv_gamemode (st_deathmatch/st_team_deathmatch/st_artefacthunt/st_capture_the_artefact) * mm_net_srv_maxplayers (2,32) * mm_net_srv_name (Server Clear Sky) --- Hasta 64 caractéres * mm_net_srv_reinforcement_type (0,2) * mm_net_use_battleye (on/off o 1/0) * mm_net_weather_rateofchange (0.000,100.000) * net_compressor_status () --- valid arguments is [info info_full on off] * net_dbg_dump_export_obj (0,1) * net_dbg_dump_import_obj (0,1) * net_dbg_dump_update_read (0,1) * net_dbg_dump_update_write (0,1) * net_dedicated_sleep (0,64) * net_sv_clearstats () --- Limpiar las Estadísticas del Servidor * net_sv_gpmode (0,2) * net_sv_log_data (on/off o 1/0) * net_sv_pending_lim (0,10) * net_sv_update_rate (0,100) * ra () * sv_activated_return (0,1) * sv_addmap () --- Añade al mapa a la lista de rotaciones * sv_anomalies_enabled (1 ) --- integer value in range [0,1] * sv_anomalies_length (3 ) --- integer value in range [0,180] * sv_artefact_respawn_delta (30 ) --- integer value in range [0,600] * sv_artefact_returning_time (45 ) --- integer value in range [0,300] * sv_artefact_spawn_force (0,1) * sv_artefact_stay_time (3 ) --- integer value in range [0,180] * sv_artefacts_count (10 ) --- integer value in range [1,100] * sv_auto_team_balance (0,1) * sv_auto_team_swap (1 ) --- integer value in range [0,1] * sv_banplayer () --- Ban Player by Name * sv_banplayer_ip () --- Ban Player by IP * sv_bearercantsprint (1 ) --- integer value in range [0,1] * sv_changegametype () --- Changing Game Type * sv_changelevel () --- Changing Game Type. Arguments: * sv_changelevelgametype () --- Changing level, version and game type. Arguments: * sv_client_reconnect_time (60 ) --- integer value in range [0,60] * sv_console_update_rate (1 ) --- integer value in range [1,100] * sv_dedicated_server_update_rate (100 ) --- integer value in range [1,1000] * sv_dmgblockindicator (1 ) --- integer value in range [0,1] * sv_dmgblocktime (0 ) --- integer value in range [0,600] * sv_dump_online_statistics () --- Shows current server settings * sv_dump_online_statistics_period (0 ) --- integer value in range [0,60] * sv_forcerespawn (0 ) --- integer value in range [0,3600] * sv_fraglimit [0,100] * sv_friendly_indicators (0,1) * sv_friendly_names (0,1) * sv_friendlyfire (1. ) --- float value in range [0.000,2.000] * sv_hail_to_winner_time (7 ) --- integer value in range [0,60] * sv_invincible_time (5 ) --- integer value in range [0,60] * sv_kick () --- Kick Player by name * sv_listmaps () --- List maps in map rotation list * sv_listplayers () --- List Players * sv_listplaye * rs_banned () --- List of Banned Players * sv_max_ping_limit (2000 ) --- integer value in range [1,2000] * sv_nextanomalyset () --- Activating pointed Anomaly set * sv_nextmap () --- Switch to Next Map in map rotation list * sv_pda_hunt (1 ) --- integer value in range [0,1] * sv_prevmap () --- Switch to Previous Map in map rotation list * sv_reinforcement_time (0 ) --- integer value in range [-1,3600] * sv_remove_corpse (1 ) --- integer value in range [-1,1] * sv_remove_weapon (1 ) --- integer value in range [-1,1] * sv_return_to_base () * sv_returnplayers (1 ) --- integer value in range [0,1] * sv_rpoint_freeze_time (0 ) --- integer value in range [0,60000] * sv_setenvtime () * sv_setweather () --- Set new weather * sv_shieldedbases (1 ) --- integer value in range [0,1] * sv_show_player_scores_time (3 ) --- integer value in range [1,20] * sv_spectr_firsteye (1 ) --- integer value in range [0,1] * sv_spectr_freefly (0,1) * sv_spectr_freelook (1 ) --- integer value in range [0,1] * sv_spectr_lookat (1 ) --- integer value in range [0,1] * sv_spectr_teamcamera (1 ) --- integer value in range [0,1] * sv_startteammoney () --- Set Start Team Money * sv_statistic_collect (1 ) --- integer value in range [0,1] * sv_statistic_save () --- saving statistic data * sv_status () --- Shows current server settings * sv_teamkill_limit (3 ) --- integer value in range [0,100] * sv_teamkill_punish (1 ) --- integer value in range [0,1] * sv_timelimit (0 ) --- integer value in range [0,180] * sv_unbanplayer_ip () --- UnBan Player by IP * sv_vote_enabled (255 ) --- integer value in range [0,255] * sv_vote_participants (0,1) * sv_vote_quota (0.51 ) --- float value in range [0.000,1.000] * sv_vote_time (1. ) --- float value in range [0.500,10.000] * sv_votestop () --- Stops Current Voting * sv_warm_up (0 ) --- integer value in range [0,3600] ===== Lista de Acciones ===== * left * right * up * down * jump * crouch * crouch_toggle * accel * sprint_toggle * forward * back * lstrafe * rstrafe * llookout * rlookout * turn_engine * cam_1 * cam_2 * cam_3 * cam_4 * cam_zoom_in * cam_zoom_out * torch * night_vision * wpn_1 * wpn_2 * wpn_3 * wpn_4 * wpn_5 * wpn_6 * artefact * wpn_next * wpn_fire * wpn_zoom * wpn_zoom_inc * wpn_zoom_dec * wpn_reload * wpn_func * wpn_firemode_prev * wpn_firemode_next * pause * drop * use * scores * chat * chat_team * screenshot * quit * console * inventory * buy_menu * skin_menu * team_menu * active_jobs * map * contacts * ext_1 * vote_begin * vote * vote_yes * vote_no * next_slot * prev_slot * speech_menu_0 * speech_menu_1 * speech_menu_2 * speech_menu_3 * speech_menu_4 * speech_menu_5 * speech_menu_6 * speech_menu_7 * speech_menu_8 * speech_menu_9 * use_bandage * use_medkit * quick_save * quick_load ===== Lista de Binds ===== * [left] - La tecla primaria es [FLECHA IZQUIERDA] y la secundaria [NULL] * [right] - La tecla primaria es [FLECHA DERECHA] y la secundaria [NULL] * [up] - La tecla primaria es [FLECHA ARRIBA] y la secundaria [NULL] * [[down] - La tecla primaria es [FLECHA ABAJO] y la secundaria [NULL] * [[jump] - La tecla primaria es [BARRA ESPACIADORA] y la secundaria [NULL] * [crouch] - La tecla primaria es [CTRL] y la secundaria [NULL] * [crouch_toggle] - La tecla primaria es [NULL] y la secundaria [NULL] * [accel] - La tecla primaria es [MAYUSCULAS] y la secundaria [NULL] * [sprint_toggle] - La tecla primaria es [X] y la secundaria [NULL] * [forward] - La tecla primaria es [W] y la secundaria [NULL] * [back] - La tecla primaria es [S] y la secundaria [NULL] * [lstrafe] - La tecla primaria es [A] y la secundaria [NULL] * [rstrafe] - La tecla primaria es [D] y la secundaria [NULL] * [llookout] - La tecla primaria es [Q] y la secundaria [NULL] * [rlookout] - La tecla primaria es [E] y la secundaria [NULL] * [turn_engine] - La tecla primaria es [NULL] y la secundaria [NULL] * [cam_1] - La tecla primaria es [NULL] y la secundaria [NULL] * [cam_2] - La tecla primaria es [NULL] y la secundaria [NULL] * [cam_3] - La tecla primaria es [NULL] y la secundaria [NULL] * [cam_4] - La tecla primaria es [NULL] y la secundaria [NULL] * [cam_zoom_in] - La tecla primaria es [+] y la secundaria [NULL] * [cam_zoom_out] - La tecla primaria es [-] y la secundaria [NULL] * [torch] - La tecla primaria es [L] y la secundaria [NULL] * [night_vision] - La tecla primaria es [N] y la secundaria [NULL] * [wpn_1] - La tecla primaria es [1] y la secundaria [NULL] * [wpn_2] - La tecla primaria es [2] y la secundaria [NULL] * [wpn_3] - La tecla primaria es [3] y la secundaria [NULL] * [wpn_4] - La tecla primaria es [4] y la secundaria [NULL] * [wpn_5] - La tecla primaria es [5] y la secundaria [NULL] * [wpn_6] - La tecla primaria es [6] y la secundaria [NULL] * [artefact] - La tecla primaria es [7] y la secundaria [NULL] * [wpn_next] - La tecla primaria es [Y] y la secundaria [NULL] * [wpn_fire] - La tecla primaria es [mouse1] y la secundaria [NULL] * [wpn_zoom] - La tecla primaria es [mouse2] y la secundaria [NULL] * [wpn_zoom_inc] - La tecla primaria es [NULL] y la secundaria [NULL] * [wpn_zoom_dec] - La tecla primaria es [NULL] y la secundaria [NULL] * [wpn_reload] - La tecla primaria es [R] y la secundaria [NULL] * [wpn_func] - La tecla primaria es [V] y la secundaria [NULL] * [wpn_firemode_prev] - La tecla primaria es [9] y la secundaria [NULL] * [wpn_firemode_next] - La tecla primaria es [0] y la secundaria [NULL] * [pause] - La tecla primaria es [PAUSA] y la secundaria [NULL] * [drop] - La tecla primaria es [G] y la secundaria [NULL] * [use] - La tecla primaria es [F] y la secundaria [NULL] * [scores] - La tecla primaria es [TABULACION] y la secundaria [NULL] * [chat] - La tecla primaria es [,] y la secundaria [NULL] * [chat_team] - La tecla primaria es [.] y la secundaria [NULL] * [screenshot] - La tecla primaria es [F12] y la secundaria [NULL] * [quit] - La tecla primaria es [ESC] y la secundaria [NULL] * [console] - La tecla primaria es [º] y la secundaria [NULL] * [inventory] - La tecla primaria es [I] y la secundaria [NULL] * [buy_menu] - La tecla primaria es [B] y la secundaria [NULL] * [skin_menu] - La tecla primaria es [O] y la secundaria [NULL] * [team_menu] - La tecla primaria es [U] y la secundaria [NULL] * [active_jobs] - La tecla primaria es [P] y la secundaria [NULL] * [map] - La tecla primaria es [M] y la secundaria [NULL] * [contacts] - La tecla primaria es [H] y la secundaria [NULL] * [ext_1] - La tecla primaria es [NULL] y la secundaria [NULL] * [vote_begin] - La tecla primaria es [F5] y la secundaria [NULL] * [vote] - La tecla primaria es [F6] y la secundaria [NULL] * [vote_yes] - La tecla primaria es [F7] y la secundaria [NULL] * [vote_no] - La tecla primaria es [F8] y la secundaria [NULL] * [next_slot] - La tecla primaria es [NULL] y la secundaria [NULL] * [prev_slot] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_0] - La tecla primaria es [C] y la secundaria [NULL] * [speech_menu_1] - La tecla primaria es [Z] y la secundaria [NULL] * [speech_menu_2] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_3] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_4] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_5] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_6] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_7] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_8] - La tecla primaria es [NULL] y la secundaria [NULL] * [speech_menu_9] - La tecla primaria es [NULL] y la secundaria [NULL] * [use_bandage] - La tecla primaria es [+] y la secundaria [NULL] * [use_medkit] - La tecla primaria es [GRAVE] y la secundaria [NULL] * [quick_save] - La tecla primaria es [F6] y la secundaria [NULL] * [quick_load] - La tecla primaria es [F7] y la secundaria [NULL]