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universo_stalker:trucos_consola

¡Esta es una revisión vieja del documento!


Comandos de Consola

En STALKER no existen los trucos como los entendemos hoy en día, sino muchos comandos de consola que nos pueden ser más o menos útiles.

Para abrir la consola pulsa la tecla º (a la izquierda de los números del teclado principal). Si escribes help podrás ver todos los comandos disponibles en la consola. Con las teclas repág y avpág podrás moverte por esa lista desde la misma consola.

Por ejemplo, si escribes g_always_run 1 en la consola podrás correr infinitamente por el juego. Para desactivar esta opción simplemente tendrás que poner el valor 1 en 0.

Juego

  • g_always_run (on/off o 1/0)
  • g_autopickup (on/off o 1/0)
  • g_backrun (on/off o 1/0)
  • g_corpsenum (0.000,1.000)
  • g_dynamic_music (on/off o 1/0)
  • g_eventdelay (0.000,1.000)
  • g_game_difficulty (gd_novice ) — Dificultad del juego
  • g_kill () — Mata al Jugador
  • g_restart () — Reinicia el Juego
  • g_restart_fast () — Reinicio Rápido del Juego
  • g_swapteams () — Mezcla los equipos en el Modo Caza del Artefacto
  • hud_crosshair (on/off o 1/0)
  • hud_crosshair_dist (on/off o 1/0)
  • hud_info (on/off o 1/0)
  • hud_weapon (on/off o 1/0)
  • hud_weapon (on/off o 1/0)

Gráficos

Generales

  • ai_use_torch_dynamic_lights (on/off o 1/0)
  • ph_frequency (100.00000)
  • ph_iterations (15,50)
  • rdetail_density (0.3 ) — float value in range [0.200,0.600] * rdtex_range (50. ) — float value in range [5.000,175.000]
  • rgeometry_lod (0.75 ) — float value in range [0.100,1.200] * rsupersample (1 ) — integer value in range [1,8]
  • rtf_aniso (8 ) — integer value in range [1,16] * rwallmark_ttl (50. ) — float value in range [1.000,300.000]
  • r_restore_quad_ib_data ()
  • renderer (renderer_r1) — renderer_r1
  • rs_c_brightness (0.500,1.500)
  • rs_c_contrast (0.500,1.500)
  • rs_c_gamma (0.500,1.500)
  • rs_cam_pos (on/off o 1/0)
  • rs_fullscreen (on/off o 1/0)
  • rs_refresh_60hz (on/off o 1/0)
  • rs_skeleton_update (32 ) — integer value in range [2,128]
  • rs_stats (on/off o 1/0)
  • rs_v_sync (on/off o 1/0)
  • rs_vis_distance (1. ) — float value in range [0.400,1.500]
  • texture_lod (0 ) — integer value in range [0,4]

DirectX8

  • r1_dlights (on/off o 1/0)
  • r1_dlights_clip (10.000,150.000)
  • r1_fog_luminance (0.200,5.000)
  • r1_glows_per_frame (2,32)
  • r1_lmodel_lerp (0.000,0.333)
  • r1_no_detail_textures (on/off o 1/0)
  • r1_pps_u (-1.000,1.000)
  • r1_pps_v (-1.000,1.000)
  • r1_ssa_lod_a (64. ) — float value in range [16.000,96.000]
  • r1_ssa_lod_b (48. ) — float value in range [16.000,64.000]
  • r1_tf_mipbias (0. ) — float value in range [-0.500,0.500]

DirectX9

  • r2_aa (on/off o 1/0)
  • r2_aa_break (0.000000,1.000000,1.000000) — vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  • r2_aa_kernel (0.5 ) — float value in range [0.300,0.700]
  • r2_aa_weight (0.250000,0.250000,0.000000) — vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  • r2_allow_ * r1_lights (on/off o 1/0)
  • r2_detail_bump (on/off o 1/0)
  • r2_dof (-1.250000,1.400000,600.000000) — vector3 in range [-10000.000000,-10000.000000,0.000000]-[10000.000000,10000.000000,10000.000000]
  • r2_dof_enable (on/off o 1/0)
  • r2_dof_far (600. ) — float value in range [0.000,10000.000]
  • r2_dof_focus (-10000.000,10000.000)
  • r2_dof_kernel (5. ) — float value in range [0.000,10.000]
  • r2_dof_near (-10000.000,10000.000)
  • r2_dof_sky (-10000.000,10000.000)
  • r2_exp_donttest_shad (on/off o 1/0)
  • r2_gi (on/off o 1/0)
  • r2_gi_clip (0.001 ) — float value in range [0.000,0.100]
  • r2_gi_depth (1 ) — integer value in range [1,5]
  • r2_gi_photons (16 ) — integer value in range [8,256]
  • r2_gi_refl (0.9 ) — float value in range [0.001,0.990]
  • r2_gloss_factor (4. ) — float value in range [0.000,10.000]
  • r2_ls_bloom_fast (on/off o 1/0)
  • r2_ls_bloom_kernel_b (0.7 ) — float value in range [0.010,1.000]
  • r2_ls_bloom_kernel_g (3. ) — float value in range [1.000,7.000]
  • r2_ls_bloom_kernel_scale (0.8 ) — float value in range [0.500,2.000]
  • r2_ls_bloom_speed (100. ) — float value in range [0.000,100.000]
  • r2_ls_bloom_threshold (0.2 ) — float value in range [0.000,1.000]
  • r2_ls_depth_bias (-0.0003 ) — float value in range [-0.500,0.500]
  • r2_ls_depth_scale (1.00001 ) — float value in range [0.500,1.500]
  • r2_ls_dsm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_ls_psm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_ls_squality (1. ) — float value in range [0.500,1.000]
  • r2_ls_ssm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_mblur (0. ) — float value in range [0.000,1.000]
  • r2_parallax_h (0.02 ) — float value in range [0.000,0.500]
  • r2_slight_fade (0.5 ) — float value in range [0.020,2.000]
  • r2_soft_particles (on/off o 1/0)
  • r2_soft_water (on/off o 1/0)
  • r2_ssa_lod_a (64. ) — float value in range [16.000,96.000]
  • r2_ssa_lod_b (48. ) — float value in range [32.000,64.000]
  • r2_ssao (st_opt_medium) — st_opt_off/st_opt_low/st_opt_medium/st_opt_high
  • r2_ssao_blur (on/off o 1/0)
  • r2_steep_parallax (on/off o 1/0)
  • r2_sun (on/off o 1/0)
  • r2_sun_depth_far_bias (-0.00002 ) — float value in range [-0.500,0.500]
  • r2_sun_depth_far_scale (0.500,1.500)
  • r2_sun_depth_near_bias (0.00001 ) — float value in range [-0.500,0.500]
  • r2_sun_depth_near_scale (0.500,1.500)
  • r2_sun_details (on/off o 1/0)
  • r2_sun_focus (on/off o 1/0)
  • r2_sun_lumscale (1. ) — float value in range [-1.000,3.000]
  • r2_sun_lumscale_amb (0.000,3.000)
  • r2_sun_lumscale_hemi (0.000,3.000)
  • r2_sun_near (16. ) — float value in range [1.000,50.000]
  • r2_sun_near_border (0.75 ) — float value in range [0.500,1.000]
  • r2_sun_quality (st_opt_medium) — st_opt_low/st_opt_medium/st_opt_high
  • r2_sun_shafts (st_opt_medium) — st_opt_off/st_opt_low/st_opt_medium/st_opt_high
  • r2_sun_tsm (on/off o 1/0)
  • r2_sun_tsm_bias (-0.01 ) — float value in range [-0.500,0.500]
  • r2_sun_tsm_proj (0.3 ) — float value in range [0.001,0.800]
  • r2_tf_mipbias (0. ) — float value in range [-0.500,0.500]
  • r2_tonemap (on/off o 1/0)
  • r2_tonemap_adaptation (1. ) — float value in range [0.010,10.000]
  • r2_tonemap_amount (0.7 ) — float value in range [0.000,1.000]
  • r2_tonemap_lowlum (0.0001 ) — float value in range [0.000,1.000]
  • r2_tonemap_middlegray (1. ) — float value in range [0.000,2.000]
  • r2_volumetric_lights (on/off o 1/0)
  • r2_wait_sleep (0,1)
  • r2_zfill (on/off o 1/0)
  • r2_zfill_depth (0.5 ) — float value in range [0.001,0.500]
  • r2em (2.2 ) — float value in range [0.000,4.000]

DirextX10

  • r3_dynamic_wet_surfaces (on/off o 1/0)
  • r3_dynamic_wet_surfaces_far (30. ) — float value in range [30.000,100.000]
  • r3_dynamic_wet_surfaces_near (10. ) — float value in range [10.000,70.000]
  • r3_dynamic_wet_surfaces_sm_res (256 ) — integer value in range [64,2048]
  • r3_gbuffer_opt (on/off o 1/0)
  • r3_msaa (on/off o 1/0)
  • r3_volumetric_smoke (on/off o 1/0)

Comandos

  • _preset (Minimum/Low/Default/High/Extreme)
  • bind ()
  • bind_console ()
  • bind_list ()
  • bind_sec ()
  • cam_inert (0.000,1.000)
  • cam_slide_inert (0.000,1.000)
  • cdkey () — Hasta 64 caractéres
  • cfg_load ()
  • cfg_save ()
  • chat ()
  • check_for_updates ()
  • clear_log ()
  • con_sensitive (0.010,1.000)
  • default_controls ()
  • demo_play ()
  • demo_record ()
  • demo_set_cam_position (0.000000,0.000000,0.000000) — vector3 in range [-3.402823e+038,-3.402823e+038,-3.402823e+038]-[3.402823e+038,3.402823e+038,3.402823e+038]
  • flush ()
  • get_server_address ( ) — Lista de Jugadores
  • help ()
  • hide () — Oculta la consola
  • input_exclusive_mode ()
  • list_actions ()
  • load ()
  • load_last_save ()
  • main_menu ()
  • name (Stalker) — Nombre del Jugador
  • quit ()
  • save ()
  • screenshot ()
  • start ()
  • stat_memory ()
  • unbind ()
  • unbind_console ()
  • unbind_sec ()
  • unbindall ()
  • vid_mode (1024×768 ) — change screen resolution WxH
  • vid_restart ()
  • wpn_aim_toggle (0,1)

Sonido

  • snd_acceleration (on/off o 1/0)
  • snd_cache_size (32 ) — integer value in range [4,32]
  • snd_efx (on/off o 1/0)
  • snd_restart ()
  • snd_targets (32 ) — integer value in range [4,32]
  • snd_volume_eff (1. ) — float value in range [0.000,1.000]
  • snd_volume_music (1. ) — float value in range [0.000,1.000]

Internet

Cliente

  • beclient () — Comandos Clientes BattlEye
  • cl_cod_pickup_mode (0.000,1.000)
  • cl_dynamiccrosshair (on/off o 1/0)
  • cl_voteno () — Vote No
  • cl_votestart () — Starts Voting
  • cl_voteyes () — Vote
  • disconnect ()
  • mm_net_filter_battleye (on/off o 1/0)
  • mm_net_filter_empty (on/off o 1/0)
  • mm_net_filter_full (on/off o 1/0)
  • mm_net_filter_listen (on/off o 1/0)
  • mm_net_filter_pass (on/off o 1/0)
  • mm_net_filter_wo_ff (on/off o 1/0)
  • mm_net_filter_wo_pass (on/off o 1/0)
  • mm_net_player_name (NickName) — Hasta 64 caractéres
  • net_cl_clearstats () — Limpiar las Estadísticas del Servidor
  • net_cl_icurvesize (0,2000)
  • net_cl_icurvetype (0,2)
  • net_cl_interpolation (-1.000,1.000)
  • net_cl_log_data (on/off o 1/0)
  • net_cl_resync () — Resincronizar Cliente

Servidor

  • bemsg (0,1)
  • beserver () — Comandos Servidor BattlEye
  • net_compressor_enabled (0,1)
  • net_compressor_gather_stats (0,1) * mm_mm_net_srv_dedicated (on/off o 1/0)
  • mm_net_con_publicserver (on/off o 1/0)
  • mm_net_con_spectator (1,32)
  • mm_net_con_spectator_on (on/off o 1/0)
  • mm_net_srv_gamemode (st_deathmatch/st_team_deathmatch/st_artefacthunt/st_capture_the_artefact)
  • mm_net_srv_maxplayers (2,32)
  • mm_net_srv_name (Server Clear Sky) — Hasta 64 caractéres
  • mm_net_srv_reinforcement_type (0,2)
  • mm_net_use_battleye (on/off o 1/0)
  • mm_net_weather_rateofchange (0.000,100.000)
  • net_compressor_status () — valid arguments is [info info_full on off]
  • net_dbg_dump_export_obj (0,1)
  • net_dbg_dump_import_obj (0,1)
  • net_dbg_dump_update_read (0,1)
  • net_dbg_dump_update_write (0,1)
  • net_dedicated_sleep (0,64)
  • net_sv_clearstats () — Limpiar las Estadísticas del Servidor
  • net_sv_gpmode (0,2)
  • net_sv_log_data (on/off o 1/0)
  • net_sv_pending_lim (0,10)
  • net_sv_update_rate (0,100)
  • ra ()
  • sv_activated_return (0,1)
  • sv_addmap () — Añade al mapa a la lista de rotaciones
  • sv_anomalies_enabled (1 ) — integer value in range [0,1]
  • sv_anomalies_length (3 ) — integer value in range [0,180]
  • sv_artefact_respawn_delta (30 ) — integer value in range [0,600]
  • sv_artefact_returning_time (45 ) — integer value in range [0,300]
  • sv_artefact_spawn_force (0,1)
  • sv_artefact_stay_time (3 ) — integer value in range [0,180]
  • sv_artefacts_count (10 ) — integer value in range [1,100]
  • sv_auto_team_balance (0,1)
  • sv_auto_team_swap (1 ) — integer value in range [0,1]
  • sv_banplayer () — Ban Player by Name
  • sv_banplayer_ip () — Ban Player by IP
  • sv_bearercantsprint (1 ) — integer value in range [0,1]
  • sv_changegametype () — Changing Game Type
  • sv_changelevel () — Changing Game Type. Arguments: <level name> <level version>
  • sv_changelevelgametype () — Changing level, version and game type. Arguments: <level name> <level version> <game type>
  • sv_client_reconnect_time (60 ) — integer value in range [0,60]
  • sv_console_update_rate (1 ) — integer value in range [1,100]
  • sv_dedicated_server_update_rate (100 ) — integer value in range [1,1000]
  • sv_dmgblockindicator (1 ) — integer value in range [0,1]
  • sv_dmgblocktime (0 ) — integer value in range [0,600]
  • sv_dump_online_statistics () — Shows current server settings
  • sv_dump_online_statistics_period (0 ) — integer value in range [0,60]
  • sv_forcerespawn (0 ) — integer value in range [0,3600]
  • sv_fraglimit [0,100]
  • sv_friendly_indicators (0,1)
  • sv_friendly_names (0,1)
  • sv_friendlyfire (1. ) — float value in range [0.000,2.000]
  • sv_hail_to_winner_time (7 ) — integer value in range [0,60]
  • sv_invincible_time (5 ) — integer value in range [0,60]
  • sv_kick () — Kick Player by name
  • sv_listmaps () — List maps in map rotation list
  • sv_listplayers () — List Players
  • sv_listplaye * rs_banned () — List of Banned Players
  • sv_max_ping_limit (2000 ) — integer value in range [1,2000]
  • sv_nextanomalyset () — Activating pointed Anomaly set
  • sv_nextmap () — Switch to Next Map in map rotation list
  • sv_pda_hunt (1 ) — integer value in range [0,1]
  • sv_prevmap () — Switch to Previous Map in map rotation list
  • sv_reinforcement_time (0 ) — integer value in range [-1,3600]
  • sv_remove_corpse (1 ) — integer value in range [-1,1]
  • sv_remove_weapon (1 ) — integer value in range [-1,1]
  • sv_return_to_base ()
  • sv_returnplayers (1 ) — integer value in range [0,1]
  • sv_rpoint_freeze_time (0 ) — integer value in range [0,60000]
  • sv_setenvtime ()
  • sv_setweather () — Set new weather
  • sv_shieldedbases (1 ) — integer value in range [0,1]
  • sv_show_player_scores_time (3 ) — integer value in range [1,20]
  • sv_spectr_firsteye (1 ) — integer value in range [0,1]
  • sv_spectr_freefly (0,1)
  • sv_spectr_freelook (1 ) — integer value in range [0,1]
  • sv_spectr_lookat (1 ) — integer value in range [0,1]
  • sv_spectr_teamcamera (1 ) — integer value in range [0,1]
  • sv_startteammoney () — Set Start Team Money
  • sv_statistic_collect (1 ) — integer value in range [0,1]
  • sv_statistic_save () — saving statistic data
  • sv_status () — Shows current server settings
  • sv_teamkill_limit (3 ) — integer value in range [0,100]
  • sv_teamkill_punish (1 ) — integer value in range [0,1]
  • sv_timelimit (0 ) — integer value in range [0,180]
  • sv_unbanplayer_ip () — UnBan Player by IP
  • sv_vote_enabled (255 ) — integer value in range [0,255]
  • sv_vote_participants (0,1)
  • sv_vote_quota (0.51 ) — float value in range [0.000,1.000]
  • sv_vote_time (1. ) — float value in range [0.500,10.000]
  • sv_votestop () — Stops Current Voting
  • sv_warm_up (0 ) — integer value in range [0,3600]

Lista de Acciones

  • left
  • right
  • up
  • down
  • jump
  • crouch
  • crouch_toggle
  • accel
  • sprint_toggle
  • forward
  • back
  • lstrafe
  • rstrafe
  • llookout
  • rlookout
  • turn_engine
  • cam_1
  • cam_2
  • cam_3
  • cam_4
  • cam_zoom_in
  • cam_zoom_out
  • torch
  • night_vision
  • wpn_1
  • wpn_2
  • wpn_3
  • wpn_4
  • wpn_5
  • wpn_6
  • artefact
  • wpn_next
  • wpn_fire
  • wpn_zoom
  • wpn_zoom_inc
  • wpn_zoom_dec
  • wpn_reload
  • wpn_func
  • wpn_firemode_prev
  • wpn_firemode_next
  • pause
  • drop
  • use
  • scores
  • chat
  • chat_team
  • screenshot
  • quit
  • console
  • inventory
  • buy_menu
  • skin_menu
  • team_menu
  • active_jobs
  • map
  • contacts
  • ext_1
  • vote_begin
  • vote
  • vote_yes
  • vote_no
  • next_slot
  • prev_slot
  • speech_menu_0
  • speech_menu_1
  • speech_menu_2
  • speech_menu_3
  • speech_menu_4
  • speech_menu_5
  • speech_menu_6
  • speech_menu_7
  • speech_menu_8
  • speech_menu_9
  • use_bandage
  • use_medkit
  • quick_save
  • quick_load

Lista de Binds

  • [left] - La tecla primaria es [FLECHA IZQUIERDA] y la secundaria [NULL]
  • [right] - La tecla primaria es [FLECHA DERECHA] y la secundaria [NULL]
  • [up] - La tecla primaria es [FLECHA ARRIBA] y la secundaria [NULL]
  • [[down] - La tecla primaria es [FLECHA ABAJO] y la secundaria [NULL]
  • [[jump] - La tecla primaria es [BARRA ESPACIADORA] y la secundaria [NULL]
  • [crouch] - La tecla primaria es [CTRL] y la secundaria [NULL]
  • [crouch_toggle] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [accel] - La tecla primaria es [MAYUSCULAS] y la secundaria [NULL]
  • [sprint_toggle] - La tecla primaria es [X] y la secundaria [NULL]
  • [forward] - La tecla primaria es [W] y la secundaria [NULL]
  • [back] - La tecla primaria es [S] y la secundaria [NULL]
  • [lstrafe] - La tecla primaria es [A] y la secundaria [NULL]
  • [rstrafe] - La tecla primaria es [D] y la secundaria [NULL]
  • [llookout] - La tecla primaria es [Q] y la secundaria [NULL]
  • [rlookout] - La tecla primaria es [E] y la secundaria [NULL]
  • [turn_engine] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_1] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_2] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_3] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_4] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_zoom_in] - La tecla primaria es [+] y la secundaria [NULL]
  • [cam_zoom_out] - La tecla primaria es [-] y la secundaria [NULL]
  • [torch] - La tecla primaria es [L] y la secundaria [NULL]
  • [night_vision] - La tecla primaria es [N] y la secundaria [NULL]
  • [wpn_1] - La tecla primaria es [1] y la secundaria [NULL]
  • [wpn_2] - La tecla primaria es [2] y la secundaria [NULL]
  • [wpn_3] - La tecla primaria es [3] y la secundaria [NULL]
  • [wpn_4] - La tecla primaria es [4] y la secundaria [NULL]
  • [wpn_5] - La tecla primaria es [5] y la secundaria [NULL]
  • [wpn_6] - La tecla primaria es [6] y la secundaria [NULL]
  • [artefact] - La tecla primaria es [7] y la secundaria [NULL]
  • [wpn_next] - La tecla primaria es [Y] y la secundaria [NULL]
  • [wpn_fire] - La tecla primaria es [mouse1] y la secundaria [NULL]
  • [wpn_zoom] - La tecla primaria es [mouse2] y la secundaria [NULL]
  • [wpn_zoom_inc] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [wpn_zoom_dec] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [wpn_reload] - La tecla primaria es [R] y la secundaria [NULL]
  • [wpn_func] - La tecla primaria es [V] y la secundaria [NULL]
  • [wpn_firemode_prev] - La tecla primaria es [9] y la secundaria [NULL]
  • [wpn_firemode_next] - La tecla primaria es [0] y la secundaria [NULL]
  • [pause] - La tecla primaria es [PAUSA] y la secundaria [NULL]
  • [drop] - La tecla primaria es [G] y la secundaria [NULL]
  • [use] - La tecla primaria es [F] y la secundaria [NULL]
  • [scores] - La tecla primaria es [TABULACION] y la secundaria [NULL]
  • [chat] - La tecla primaria es [,] y la secundaria [NULL]
  • [chat_team] - La tecla primaria es [.] y la secundaria [NULL]
  • [screenshot] - La tecla primaria es [F12] y la secundaria [NULL]
  • [quit] - La tecla primaria es [ESC] y la secundaria [NULL]
  • [console] - La tecla primaria es [º] y la secundaria [NULL]
  • [inventory] - La tecla primaria es [I] y la secundaria [NULL]
  • [buy_menu] - La tecla primaria es [B] y la secundaria [NULL]
  • [skin_menu] - La tecla primaria es [O] y la secundaria [NULL]
  • [team_menu] - La tecla primaria es [U] y la secundaria [NULL]
  • [active_jobs] - La tecla primaria es [P] y la secundaria [NULL]
  • [map] - La tecla primaria es [M] y la secundaria [NULL]
  • [contacts] - La tecla primaria es [H] y la secundaria [NULL]
  • [ext_1] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [vote_begin] - La tecla primaria es [F5] y la secundaria [NULL]
  • [vote] - La tecla primaria es [F6] y la secundaria [NULL]
  • [vote_yes] - La tecla primaria es [F7] y la secundaria [NULL]
  • [vote_no] - La tecla primaria es [F8] y la secundaria [NULL]
  • [next_slot] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [prev_slot] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_0] - La tecla primaria es [C] y la secundaria [NULL]
  • [speech_menu_1] - La tecla primaria es [Z] y la secundaria [NULL]
  • [speech_menu_2] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_3] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_4] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_5] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_6] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_7] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_8] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_9] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [use_bandage] - La tecla primaria es [+] y la secundaria [NULL]
  • [use_medkit] - La tecla primaria es [GRAVE] y la secundaria [NULL]
  • [quick_save] - La tecla primaria es [F6] y la secundaria [NULL]
  • [quick_load] - La tecla primaria es [F7] y la secundaria [NULL]
universo_stalker/trucos_consola.1277407823.txt.gz · Última modificación: 26/12/2014 20:36 (editor externo)