Herramientas de usuario

Herramientas del sitio


universo_stalker:trucos_consola

Comandos de Consola

En STALKER no existen los trucos como los entendemos hoy en día, sino muchos comandos de consola que nos pueden ser más o menos útiles.

Para abrir la consola pulsa la tecla º (a la izquierda de los números del teclado principal). Si escribes help podrás ver todos los comandos disponibles en la consola. Con las teclas repág y avpág podrás moverte por esa lista desde la misma consola.

Por ejemplo, si escribes g_always_run 1 en la consola podrás correr infinitamente por el juego. Para desactivar esta opción simplemente tendrás que poner el valor 1 en 0.

Juego

  • g_always_run (on/off o 1/0)
  • g_autopickup (on/off o 1/0)
  • g_backrun (on/off o 1/0)
  • g_corpsenum (0.000,1.000)
  • g_dynamic_music (on/off o 1/0)
  • g_eventdelay (0.000,1.000)
  • g_game_difficulty (gd_novice ) — Dificultad del juego
  • g_kill () — Mata al Jugador
  • g_restart () — Reinicia el Juego
  • g_restart_fast () — Reinicio Rápido del Juego
  • g_swapteams () — Mezcla los equipos en el Modo Caza del Artefacto
  • hud_crosshair (on/off o 1/0)
  • hud_crosshair_dist (on/off o 1/0)
  • hud_info (on/off o 1/0)
  • hud_weapon (on/off o 1/0)
  • hud_weapon (on/off o 1/0)

Gráficos

Generales

  • ai_use_torch_dynamic_lights (on/off o 1/0)
  • ph_frequency (100.00000)
  • ph_iterations (15,50)
  • rdetail_density (0.3 ) — float value in range [0.200,0.600] * rdtex_range (50. ) — float value in range [5.000,175.000]
  • rgeometry_lod (0.75 ) — float value in range [0.100,1.200] * rsupersample (1 ) — integer value in range [1,8]
  • rtf_aniso (8 ) — integer value in range [1,16] * rwallmark_ttl (50. ) — float value in range [1.000,300.000]
  • r_restore_quad_ib_data ()
  • renderer (renderer_r1) — renderer_r1
  • rs_c_brightness (0.500,1.500)
  • rs_c_contrast (0.500,1.500)
  • rs_c_gamma (0.500,1.500)
  • rs_cam_pos (on/off o 1/0)
  • rs_fullscreen (on/off o 1/0)
  • rs_refresh_60hz (on/off o 1/0)
  • rs_skeleton_update (32 ) — integer value in range [2,128]
  • rs_stats (on/off o 1/0)
  • rs_v_sync (on/off o 1/0)
  • rs_vis_distance (1. ) — float value in range [0.400,1.500]
  • texture_lod (0 ) — integer value in range [0,4]

DirectX8

  • r1_dlights (on/off o 1/0)
  • r1_dlights_clip (10.000,150.000)
  • r1_fog_luminance (0.200,5.000)
  • r1_glows_per_frame (2,32)
  • r1_lmodel_lerp (0.000,0.333)
  • r1_no_detail_textures (on/off o 1/0)
  • r1_pps_u (-1.000,1.000)
  • r1_pps_v (-1.000,1.000)
  • r1_ssa_lod_a (64. ) — float value in range [16.000,96.000]
  • r1_ssa_lod_b (48. ) — float value in range [16.000,64.000]
  • r1_tf_mipbias (0. ) — float value in range [-0.500,0.500]

DirectX9

  • r2_aa (on/off o 1/0)
  • r2_aa_break (0.000000,1.000000,1.000000) — vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  • r2_aa_kernel (0.5 ) — float value in range [0.300,0.700]
  • r2_aa_weight (0.250000,0.250000,0.000000) — vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  • r2_allow_ * r1_lights (on/off o 1/0)
  • r2_detail_bump (on/off o 1/0)
  • r2_dof (-1.250000,1.400000,600.000000) — vector3 in range [-10000.000000,-10000.000000,0.000000]-[10000.000000,10000.000000,10000.000000]
  • r2_dof_enable (on/off o 1/0)
  • r2_dof_far (600. ) — float value in range [0.000,10000.000]
  • r2_dof_focus (-10000.000,10000.000)
  • r2_dof_kernel (5. ) — float value in range [0.000,10.000]
  • r2_dof_near (-10000.000,10000.000)
  • r2_dof_sky (-10000.000,10000.000)
  • r2_exp_donttest_shad (on/off o 1/0)
  • r2_gi (on/off o 1/0)
  • r2_gi_clip (0.001 ) — float value in range [0.000,0.100]
  • r2_gi_depth (1 ) — integer value in range [1,5]
  • r2_gi_photons (16 ) — integer value in range [8,256]
  • r2_gi_refl (0.9 ) — float value in range [0.001,0.990]
  • r2_gloss_factor (4. ) — float value in range [0.000,10.000]
  • r2_ls_bloom_fast (on/off o 1/0)
  • r2_ls_bloom_kernel_b (0.7 ) — float value in range [0.010,1.000]
  • r2_ls_bloom_kernel_g (3. ) — float value in range [1.000,7.000]
  • r2_ls_bloom_kernel_scale (0.8 ) — float value in range [0.500,2.000]
  • r2_ls_bloom_speed (100. ) — float value in range [0.000,100.000]
  • r2_ls_bloom_threshold (0.2 ) — float value in range [0.000,1.000]
  • r2_ls_depth_bias (-0.0003 ) — float value in range [-0.500,0.500]
  • r2_ls_depth_scale (1.00001 ) — float value in range [0.500,1.500]
  • r2_ls_dsm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_ls_psm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_ls_squality (1. ) — float value in range [0.500,1.000]
  • r2_ls_ssm_kernel (0.7 ) — float value in range [0.100,3.000]
  • r2_mblur (0. ) — float value in range [0.000,1.000]
  • r2_parallax_h (0.02 ) — float value in range [0.000,0.500]
  • r2_slight_fade (0.5 ) — float value in range [0.020,2.000]
  • r2_soft_particles (on/off o 1/0)
  • r2_soft_water (on/off o 1/0)
  • r2_ssa_lod_a (64. ) — float value in range [16.000,96.000]
  • r2_ssa_lod_b (48. ) — float value in range [32.000,64.000]
  • r2_ssao (st_opt_medium) — st_opt_off/st_opt_low/st_opt_medium/st_opt_high
  • r2_ssao_blur (on/off o 1/0)
  • r2_steep_parallax (on/off o 1/0)
  • r2_sun (on/off o 1/0)
  • r2_sun_depth_far_bias (-0.00002 ) — float value in range [-0.500,0.500]
  • r2_sun_depth_far_scale (0.500,1.500)
  • r2_sun_depth_near_bias (0.00001 ) — float value in range [-0.500,0.500]
  • r2_sun_depth_near_scale (0.500,1.500)
  • r2_sun_details (on/off o 1/0)
  • r2_sun_focus (on/off o 1/0)
  • r2_sun_lumscale (1. ) — float value in range [-1.000,3.000]
  • r2_sun_lumscale_amb (0.000,3.000)
  • r2_sun_lumscale_hemi (0.000,3.000)
  • r2_sun_near (16. ) — float value in range [1.000,50.000]
  • r2_sun_near_border (0.75 ) — float value in range [0.500,1.000]
  • r2_sun_quality (st_opt_medium) — st_opt_low/st_opt_medium/st_opt_high
  • r2_sun_shafts (st_opt_medium) — st_opt_off/st_opt_low/st_opt_medium/st_opt_high
  • r2_sun_tsm (on/off o 1/0)
  • r2_sun_tsm_bias (-0.01 ) — float value in range [-0.500,0.500]
  • r2_sun_tsm_proj (0.3 ) — float value in range [0.001,0.800]
  • r2_tf_mipbias (0. ) — float value in range [-0.500,0.500]
  • r2_tonemap (on/off o 1/0)
  • r2_tonemap_adaptation (1. ) — float value in range [0.010,10.000]
  • r2_tonemap_amount (0.7 ) — float value in range [0.000,1.000]
  • r2_tonemap_lowlum (0.0001 ) — float value in range [0.000,1.000]
  • r2_tonemap_middlegray (1. ) — float value in range [0.000,2.000]
  • r2_volumetric_lights (on/off o 1/0)
  • r2_wait_sleep (0,1)
  • r2_zfill (on/off o 1/0)
  • r2_zfill_depth (0.5 ) — float value in range [0.001,0.500]
  • r2em (2.2 ) — float value in range [0.000,4.000]

DirextX10

  • r3_dynamic_wet_surfaces (on/off o 1/0)
  • r3_dynamic_wet_surfaces_far (30. ) — float value in range [30.000,100.000]
  • r3_dynamic_wet_surfaces_near (10. ) — float value in range [10.000,70.000]
  • r3_dynamic_wet_surfaces_sm_res (256 ) — integer value in range [64,2048]
  • r3_gbuffer_opt (on/off o 1/0)
  • r3_msaa (on/off o 1/0)
  • r3_volumetric_smoke (on/off o 1/0)

Comandos

  • _preset (Minimum/Low/Default/High/Extreme)
  • bind ()
  • bind_console ()
  • bind_list ()
  • bind_sec ()
  • cam_inert (0.000,1.000)
  • cam_slide_inert (0.000,1.000)
  • cdkey () — Hasta 64 caractéres
  • cfg_load ()
  • cfg_save ()
  • chat ()
  • check_for_updates ()
  • clear_log ()
  • con_sensitive (0.010,1.000)
  • default_controls ()
  • demo_play ()
  • demo_record ()
  • demo_set_cam_position (0.000000,0.000000,0.000000) — vector3 in range [-3.402823e+038,-3.402823e+038,-3.402823e+038]-[3.402823e+038,3.402823e+038,3.402823e+038]
  • flush ()
  • get_server_address ( ) — Lista de Jugadores
  • help ()
  • hide () — Oculta la consola
  • input_exclusive_mode ()
  • list_actions ()
  • load ()
  • load_last_save ()
  • main_menu ()
  • name (Stalker) — Nombre del Jugador
  • quit ()
  • save ()
  • screenshot ()
  • start ()
  • stat_memory ()
  • unbind ()
  • unbind_console ()
  • unbind_sec ()
  • unbindall ()
  • vid_mode (1024×768 ) — change screen resolution WxH
  • vid_restart ()
  • wpn_aim_toggle (0,1)

Sonido

  • snd_acceleration (on/off o 1/0)
  • snd_cache_size (32 ) — integer value in range [4,32]
  • snd_efx (on/off o 1/0)
  • snd_restart ()
  • snd_targets (32 ) — integer value in range [4,32]
  • snd_volume_eff (1. ) — float value in range [0.000,1.000]
  • snd_volume_music (1. ) — float value in range [0.000,1.000]

Internet

Cliente

  • beclient () — Comandos Clientes BattlEye
  • cl_cod_pickup_mode (0.000,1.000)
  • cl_dynamiccrosshair (on/off o 1/0)
  • cl_voteno () — Vote No
  • cl_votestart () — Starts Voting
  • cl_voteyes () — Vote
  • disconnect ()
  • mm_net_filter_battleye (on/off o 1/0)
  • mm_net_filter_empty (on/off o 1/0)
  • mm_net_filter_full (on/off o 1/0)
  • mm_net_filter_listen (on/off o 1/0)
  • mm_net_filter_pass (on/off o 1/0)
  • mm_net_filter_wo_ff (on/off o 1/0)
  • mm_net_filter_wo_pass (on/off o 1/0)
  • mm_net_player_name (NickName) — Hasta 64 caractéres
  • net_cl_clearstats () — Limpiar las Estadísticas del Servidor
  • net_cl_icurvesize (0,2000)
  • net_cl_icurvetype (0,2)
  • net_cl_interpolation (-1.000,1.000)
  • net_cl_log_data (on/off o 1/0)
  • net_cl_resync () — Resincronizar Cliente

Servidor

  • bemsg (0,1)
  • beserver () — Comandos Servidor BattlEye
  • net_compressor_enabled (0,1)
  • net_compressor_gather_stats (0,1) * mm_mm_net_srv_dedicated (on/off o 1/0)
  • mm_net_con_publicserver (on/off o 1/0)
  • mm_net_con_spectator (1,32)
  • mm_net_con_spectator_on (on/off o 1/0)
  • mm_net_srv_gamemode (st_deathmatch/st_team_deathmatch/st_artefacthunt/st_capture_the_artefact)
  • mm_net_srv_maxplayers (2,32)
  • mm_net_srv_name (Server Clear Sky) — Hasta 64 caractéres
  • mm_net_srv_reinforcement_type (0,2)
  • mm_net_use_battleye (on/off o 1/0)
  • mm_net_weather_rateofchange (0.000,100.000)
  • net_compressor_status () — valid arguments is [info info_full on off]
  • net_dbg_dump_export_obj (0,1)
  • net_dbg_dump_import_obj (0,1)
  • net_dbg_dump_update_read (0,1)
  • net_dbg_dump_update_write (0,1)
  • net_dedicated_sleep (0,64)
  • net_sv_clearstats () — Limpiar las Estadísticas del Servidor
  • net_sv_gpmode (0,2)
  • net_sv_log_data (on/off o 1/0)
  • net_sv_pending_lim (0,10)
  • net_sv_update_rate (0,100)
  • ra ()
  • sv_activated_return (0,1)
  • sv_addmap () — Añade al mapa a la lista de rotaciones
  • sv_anomalies_enabled (1 ) — integer value in range [0,1]
  • sv_anomalies_length (3 ) — integer value in range [0,180]
  • sv_artefact_respawn_delta (30 ) — integer value in range [0,600]
  • sv_artefact_returning_time (45 ) — integer value in range [0,300]
  • sv_artefact_spawn_force (0,1)
  • sv_artefact_stay_time (3 ) — integer value in range [0,180]
  • sv_artefacts_count (10 ) — integer value in range [1,100]
  • sv_auto_team_balance (0,1)
  • sv_auto_team_swap (1 ) — integer value in range [0,1]
  • sv_banplayer () — Ban Player by Name
  • sv_banplayer_ip () — Ban Player by IP
  • sv_bearercantsprint (1 ) — integer value in range [0,1]
  • sv_changegametype () — Changing Game Type
  • sv_changelevel () — Changing Game Type. Arguments: <level name> <level version>
  • sv_changelevelgametype () — Changing level, version and game type. Arguments: <level name> <level version> <game type>
  • sv_client_reconnect_time (60 ) — integer value in range [0,60]
  • sv_console_update_rate (1 ) — integer value in range [1,100]
  • sv_dedicated_server_update_rate (100 ) — integer value in range [1,1000]
  • sv_dmgblockindicator (1 ) — integer value in range [0,1]
  • sv_dmgblocktime (0 ) — integer value in range [0,600]
  • sv_dump_online_statistics () — Shows current server settings
  • sv_dump_online_statistics_period (0 ) — integer value in range [0,60]
  • sv_forcerespawn (0 ) — integer value in range [0,3600]
  • sv_fraglimit [0,100]
  • sv_friendly_indicators (0,1)
  • sv_friendly_names (0,1)
  • sv_friendlyfire (1. ) — float value in range [0.000,2.000]
  • sv_hail_to_winner_time (7 ) — integer value in range [0,60]
  • sv_invincible_time (5 ) — integer value in range [0,60]
  • sv_kick () — Kick Player by name
  • sv_listmaps () — List maps in map rotation list
  • sv_listplayers () — List Players
  • sv_listplaye * rs_banned () — List of Banned Players
  • sv_max_ping_limit (2000 ) — integer value in range [1,2000]
  • sv_nextanomalyset () — Activating pointed Anomaly set
  • sv_nextmap () — Switch to Next Map in map rotation list
  • sv_pda_hunt (1 ) — integer value in range [0,1]
  • sv_prevmap () — Switch to Previous Map in map rotation list
  • sv_reinforcement_time (0 ) — integer value in range [-1,3600]
  • sv_remove_corpse (1 ) — integer value in range [-1,1]
  • sv_remove_weapon (1 ) — integer value in range [-1,1]
  • sv_return_to_base ()
  • sv_returnplayers (1 ) — integer value in range [0,1]
  • sv_rpoint_freeze_time (0 ) — integer value in range [0,60000]
  • sv_setenvtime ()
  • sv_setweather () — Set new weather
  • sv_shieldedbases (1 ) — integer value in range [0,1]
  • sv_show_player_scores_time (3 ) — integer value in range [1,20]
  • sv_spectr_firsteye (1 ) — integer value in range [0,1]
  • sv_spectr_freefly (0,1)
  • sv_spectr_freelook (1 ) — integer value in range [0,1]
  • sv_spectr_lookat (1 ) — integer value in range [0,1]
  • sv_spectr_teamcamera (1 ) — integer value in range [0,1]
  • sv_startteammoney () — Set Start Team Money
  • sv_statistic_collect (1 ) — integer value in range [0,1]
  • sv_statistic_save () — saving statistic data
  • sv_status () — Shows current server settings
  • sv_teamkill_limit (3 ) — integer value in range [0,100]
  • sv_teamkill_punish (1 ) — integer value in range [0,1]
  • sv_timelimit (0 ) — integer value in range [0,180]
  • sv_unbanplayer_ip () — UnBan Player by IP
  • sv_vote_enabled (255 ) — integer value in range [0,255]
  • sv_vote_participants (0,1)
  • sv_vote_quota (0.51 ) — float value in range [0.000,1.000]
  • sv_vote_time (1. ) — float value in range [0.500,10.000]
  • sv_votestop () — Stops Current Voting
  • sv_warm_up (0 ) — integer value in range [0,3600]

Lista de Acciones

  • left
  • right
  • up
  • down
  • jump
  • crouch
  • crouch_toggle
  • accel
  • sprint_toggle
  • forward
  • back
  • lstrafe
  • rstrafe
  • llookout
  • rlookout
  • turn_engine
  • cam_1
  • cam_2
  • cam_3
  • cam_4
  • cam_zoom_in
  • cam_zoom_out
  • torch
  • night_vision
  • wpn_1
  • wpn_2
  • wpn_3
  • wpn_4
  • wpn_5
  • wpn_6
  • artefact
  • wpn_next
  • wpn_fire
  • wpn_zoom
  • wpn_zoom_inc
  • wpn_zoom_dec
  • wpn_reload
  • wpn_func
  • wpn_firemode_prev
  • wpn_firemode_next
  • pause
  • drop
  • use
  • scores
  • chat
  • chat_team
  • screenshot
  • quit
  • console
  • inventory
  • buy_menu
  • skin_menu
  • team_menu
  • active_jobs
  • map
  • contacts
  • ext_1
  • vote_begin
  • vote
  • vote_yes
  • vote_no
  • next_slot
  • prev_slot
  • speech_menu_0
  • speech_menu_1
  • speech_menu_2
  • speech_menu_3
  • speech_menu_4
  • speech_menu_5
  • speech_menu_6
  • speech_menu_7
  • speech_menu_8
  • speech_menu_9
  • use_bandage
  • use_medkit
  • quick_save
  • quick_load

Lista de Binds

  • [left] - La tecla primaria es [FLECHA IZQUIERDA] y la secundaria [NULL]
  • [right] - La tecla primaria es [FLECHA DERECHA] y la secundaria [NULL]
  • [up] - La tecla primaria es [FLECHA ARRIBA] y la secundaria [NULL]
  • [[down] - La tecla primaria es [FLECHA ABAJO] y la secundaria [NULL]
  • [[jump] - La tecla primaria es [BARRA ESPACIADORA] y la secundaria [NULL]
  • [crouch] - La tecla primaria es [CTRL] y la secundaria [NULL]
  • [crouch_toggle] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [accel] - La tecla primaria es [MAYUSCULAS] y la secundaria [NULL]
  • [sprint_toggle] - La tecla primaria es [X] y la secundaria [NULL]
  • [forward] - La tecla primaria es [W] y la secundaria [NULL]
  • [back] - La tecla primaria es [S] y la secundaria [NULL]
  • [lstrafe] - La tecla primaria es [A] y la secundaria [NULL]
  • [rstrafe] - La tecla primaria es [D] y la secundaria [NULL]
  • [llookout] - La tecla primaria es [Q] y la secundaria [NULL]
  • [rlookout] - La tecla primaria es [E] y la secundaria [NULL]
  • [turn_engine] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_1] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_2] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_3] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_4] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [cam_zoom_in] - La tecla primaria es [+] y la secundaria [NULL]
  • [cam_zoom_out] - La tecla primaria es [-] y la secundaria [NULL]
  • [torch] - La tecla primaria es [L] y la secundaria [NULL]
  • [night_vision] - La tecla primaria es [N] y la secundaria [NULL]
  • [wpn_1] - La tecla primaria es [1] y la secundaria [NULL]
  • [wpn_2] - La tecla primaria es [2] y la secundaria [NULL]
  • [wpn_3] - La tecla primaria es [3] y la secundaria [NULL]
  • [wpn_4] - La tecla primaria es [4] y la secundaria [NULL]
  • [wpn_5] - La tecla primaria es [5] y la secundaria [NULL]
  • [wpn_6] - La tecla primaria es [6] y la secundaria [NULL]
  • [artefact] - La tecla primaria es [7] y la secundaria [NULL]
  • [wpn_next] - La tecla primaria es [Y] y la secundaria [NULL]
  • [wpn_fire] - La tecla primaria es [mouse1] y la secundaria [NULL]
  • [wpn_zoom] - La tecla primaria es [mouse2] y la secundaria [NULL]
  • [wpn_zoom_inc] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [wpn_zoom_dec] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [wpn_reload] - La tecla primaria es [R] y la secundaria [NULL]
  • [wpn_func] - La tecla primaria es [V] y la secundaria [NULL]
  • [wpn_firemode_prev] - La tecla primaria es [9] y la secundaria [NULL]
  • [wpn_firemode_next] - La tecla primaria es [0] y la secundaria [NULL]
  • [pause] - La tecla primaria es [PAUSA] y la secundaria [NULL]
  • [drop] - La tecla primaria es [G] y la secundaria [NULL]
  • [use] - La tecla primaria es [F] y la secundaria [NULL]
  • [scores] - La tecla primaria es [TABULACION] y la secundaria [NULL]
  • [chat] - La tecla primaria es [,] y la secundaria [NULL]
  • [chat_team] - La tecla primaria es [.] y la secundaria [NULL]
  • [screenshot] - La tecla primaria es [F12] y la secundaria [NULL]
  • [quit] - La tecla primaria es [ESC] y la secundaria [NULL]
  • [console] - La tecla primaria es [º] y la secundaria [NULL]
  • [inventory] - La tecla primaria es [I] y la secundaria [NULL]
  • [buy_menu] - La tecla primaria es [B] y la secundaria [NULL]
  • [skin_menu] - La tecla primaria es [O] y la secundaria [NULL]
  • [team_menu] - La tecla primaria es [U] y la secundaria [NULL]
  • [active_jobs] - La tecla primaria es [P] y la secundaria [NULL]
  • [map] - La tecla primaria es [M] y la secundaria [NULL]
  • [contacts] - La tecla primaria es [H] y la secundaria [NULL]
  • [ext_1] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [vote_begin] - La tecla primaria es [F5] y la secundaria [NULL]
  • [vote] - La tecla primaria es [F6] y la secundaria [NULL]
  • [vote_yes] - La tecla primaria es [F7] y la secundaria [NULL]
  • [vote_no] - La tecla primaria es [F8] y la secundaria [NULL]
  • [next_slot] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [prev_slot] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_0] - La tecla primaria es [C] y la secundaria [NULL]
  • [speech_menu_1] - La tecla primaria es [Z] y la secundaria [NULL]
  • [speech_menu_2] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_3] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_4] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_5] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_6] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_7] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_8] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [speech_menu_9] - La tecla primaria es [NULL] y la secundaria [NULL]
  • [use_bandage] - La tecla primaria es [+] y la secundaria [NULL]
  • [use_medkit] - La tecla primaria es [GRAVE] y la secundaria [NULL]
  • [quick_save] - La tecla primaria es [F6] y la secundaria [NULL]
  • [quick_load] - La tecla primaria es [F7] y la secundaria [NULL]
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universo_stalker/trucos_consola.txt · Última modificación: 03/02/2011 18:17 (editor externo)