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Last updateMié, 25 Jun 2025 6pm

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*ReNeGaDo* respondido al tema 'ESCRITURAS ESPONTANEAS (MINI-RELATOS & MAS)' en el foro. Hace 21 horas 55 minutos

HOGAR Y AVENTURA

Que lindo que es estar de nuevo en casa
Estuve lejos y lejos tambien incluso estando cerca
Me aventure por ahi escapando y por obligacion
Haciendo el caminito, claro, descubri y acepte la autoridad
de las consecuencias de mis actos
Entonces de ahi la obligacion jajaajajjjjjj

Decepcione a mucha gente qzue vio en mi algo Bueno, muy Bueno.
Fuerte, Resistente, Incansable.
No es zque no me rinda nunca o que solo quiera
Abrazar la vanidosa VICTORIA de esta carne.
Vanidosa y hermosa por ser momentanea
Lo unico qzue quiero es seguir y seguir
Bueno tambien muy bueno para la Bohemia, el vicio ya saben
Esto ultimo a quienes no lo consideran algo bueno.


Llegue hasta el Monolito despues de aplicar una voluntad Epica para llegar hasta el
No le pedi nada, ningun deseo, teniendo todo seria como muy cobarde de mi parte
Asi zque descendi abri azquella puerta que Fantasma me ayudo a Hackear con dispositivo
Creado por el y luego entre para descubrir la verdad el qui de la cuestion
Voluntad Epica
Si solo quiero seguir y seguir volver a despertar y solo saber qwue tengo que Matar al TIRADOR
Una vez mas y otra y otra.
Seeee un REMAKE me vendria muuuy BIEN...BD


Queridas Hermanas y Queridos Hermanos Stalkers les recomiendo estos Relatazos de Radiophobia que son muy muy buenos.

Salu222

L t B I T f
eT He oDyEs t hE LoOr

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*ReNeGaDo* respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. ayer

Hola de Nuevo Hermano. Me xfxije bien en la imagen que subiste. Te envia varias veces el mensaje de/ la ssiguiente direccion de destinatario a fallado. Sale varias veces pero al final te dice tu mensaje a sido publicado correctamente. Osea que lo envio. Nos vemos Che

Salu222

LtBITf

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*ReNeGaDo* respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. ayer

Hola Ezeee!!! Como Estas Hermano Cnel Ezeqzuiel? Disculpa que me tardara en responder. Es una Alegri zque vuelvas a la Zona jeje. Che Dale voy a descargar en instalar Discord y charlamos por ahi. Voy a buscar a Dade por FB. Debe de estar muy ocupado viciando a S.T.A.L.K.E.R. jaja!!
Bendiciones Hermano Ezeuiel

Salu222

LtBITf

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Joenwalker creado el nuevo tema ' MMOEXP: July 10 WoW Classic Gates Open + Classic Plus – Black' en el foro. Hace 2 días



Still undecided on your class? The Gates of Ahn'Qiraj open July 10—ready to compete for the Black Qiraji mount? "Classic Plus" rumors are exploding across X and YouTube, while WoW Classic 20th Anniversary Gold remains a hot topic as players prepare for upcoming content. Plus, how did a boss die in just 6 seconds? This quick update covers today’s biggest WoW news and whether it’s better to hoard or sell.
WoW Classic 20th Anniversary Gold


1.

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Joenwalker creado el nuevo tema ' MMOEXP:The Only Squire Royale Build You'll Ever Need | Dark an' en el foro. Hace 2 días

1. Dying Instantly at the Start or Clutching a Win?
Do you often get ambushed right after entering a dungeon, struggle to find good loot, or lose every team fight instantly in Dark and Darker (Dark And Darker Gold, boosting, service)? Why do some players extract fully geared while others die within minutes? The difference is not pure mechanical skill—it’s about gear choices, information awareness, and extraction timing. This guide breaks down a real high-intensity match into simple principles so you can survive longer and play smarter in chaotic fights.




2. Early Game: Survive First, Deal Damage Later
At the start, your priority is not fighting—it’s becoming **faster and harder to kill**.
Key ideas:
* Immediately upgrade movement speed and armor
* Replace weak gear without hesitation
* Prioritize anything that improves survival
In short: If you can’t escape or survive, you can’t play the game.



3. Looting Strategy: Don’t Bet on One Room
Progress depends on RNG, but smart players don’t rely on luck.
Key points:
* Prioritize large chests (weapons, accessories)
* Rotate between multiple loot routes
* Don’t obsess over a “perfect loot room”
Core principle: **Efficiency beats luck.


4. Combat Awareness: Sound Matters More Than Aim
High-level players don’t just react fast—they gather better information.
You must:
* Use footsteps to estimate enemy numbers
* Confirm kills before pushing forward
* Delay fights when multiple teams are present
Simply put: One wrong read can ruin the entire run.


5. Team Play: Roles Decide the Outcome
Winning is not about individual damage—it’s about structure.
Typical roles:
* Frontline: Fighter / Barbarian
* Ranged: Damage support
* Support: Cleric healing and revival
Core idea: Space control matters more than mechanics.



6. Extraction Decision: Survival Over Greed
In the late game, you face a critical choice:
* Keep fighting → higher risk, higher reward
* Extract → safe and consistent profit
Experienced players agree:
Extracting alive with loot is always better than dying for more gear.



7. Conclusion: Who Is This Guide For?
Best suited for:
* New players who die frequently
* Players struggling in chaotic fights
* Anyone unsure when to fight or escape

What you gain:
* Higher survival rate
* Fewer unnecessary deaths
* More consistent loot extraction



8. Pro Tip
In multi-team fights, don’t be the first to engage. Wait for enemies to weaken each other, then clean up—the win rate difference is massive. If needed, some players also consider options like buy Dark and Darker Items or use a boosting service to improve their progression, but the core strategy of timing and patience remains the most important factor in winning fights.


9. Core Benefits by Player Type
* Beginners: survive longer and reduce early deaths
* Intermediate players: improve decision-making and fight timing
* Advanced players: maximize efficiency and extraction consistency

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1. Foreword
Dupers Are Falling, But Are Legitimate Players Finally Winning?
Have you noticed that high-tier gear suddenly seems much rarer in ARC Raiders? Why have the gear-duplication trades that once flooded servers seemingly disappeared overnight? The answer is a large-scale enforcement action by the developers. Thousands of duplicated items and numerous accounts involved in gear duplication have been targeted, helping the economy recover. As the market stabilizes,ARC Raiders Coins and other valuable resources may regain their proper value. For legitimate players, this is a great opportunity to push back against the black market.


2. Ban Wave Strikes Hard: Dupers Take Heavy Losses
For weeks, players exploited duplication methods to create and sell large amounts of gear, causing serious economic imbalance across the game.

Now, the developers have reportedly used backend detection systems to identify suspicious activity, leading to permanent bans for many dupers and sellers.

Key Point: The supply chain of duplicated gear has been heavily disrupted, and the black market has shrunk significantly.

3. Learn How to Spot a Possible Duper

Common signs may include:
* Default starter character skins;
* Running directly to extraction points at the start of a raid;
* Traveling with an overweight teammate carrying large amounts of gear;
* Accounts with little or no progression history.
If you notice suspicious behavior, observe carefully and consider submitting a report.
Key Point: Accurate reports help developers identify and remove rule-breaking accounts more quickly.**

5. Players Are Winning the Fight
As enforcement efforts continue, more raids are being filled with legitimate players rather than illegal traders. The number of suspicious transactions has decreased, and the overall game environment is improving.
Key Point: Fair competition is gradually returning to ARC Raiders.**

6. Summary
Who Is This Relevant For?
* New players
* PvP-focused players
* Resource and loot-focused players

What Value Does It Provide?
It helps players understand the current state of the game, avoid misjudging legitimate traders, and contribute to a healthier in-game economy.

7. Pro Tip
If you encounter a suspected duper, observe their behavior before reporting. A calm approach is more effective than making assumptions. Not every situation involving ARC Raiders Items for sale is connected to duplication or other rule violations.


8. Core Benefits for Different Types of Players

* New Players: A fairer progression experience.
* PvP Players: Less impact from illegally obtained gear.
* Resource Farmers: More stable item values and market conditions.
* Community Players: A healthier and more sustainable game ecosystem.
For now, ARC Raiders appears to be moving in a positive direction, and in the ongoing fight against duplication and black-market trading, legitimate players are finally gaining the upper hand.

Leer Más...

1. Foreword
Dupers Are Falling, But Are Legitimate Players Finally Winning?
Have you noticed that high-tier gear suddenly seems much rarer in ARC Raiders? Why have the gear-duplication trades that once flooded servers seemingly disappeared overnight? The answer is a large-scale enforcement action by the developers. Thousands of duplicated items and numerous accounts involved in gear duplication have been targeted, helping the economy recover. As the market stabilizes,ARC Raiders Coins and other valuable resources may regain their proper value. For legitimate players, this is a great opportunity to push back against the black market.


2. Ban Wave Strikes Hard: Dupers Take Heavy Losses
For weeks, players exploited duplication methods to create and sell large amounts of gear, causing serious economic imbalance across the game.

Now, the developers have reportedly used backend detection systems to identify suspicious activity, leading to permanent bans for many dupers and sellers.

Key Point: The supply chain of duplicated gear has been heavily disrupted, and the black market has shrunk significantly.

3. Learn How to Spot a Possible Duper

Common signs may include:
* Default starter character skins;
* Running directly to extraction points at the start of a raid;
* Traveling with an overweight teammate carrying large amounts of gear;
* Accounts with little or no progression history.
If you notice suspicious behavior, observe carefully and consider submitting a report.
Key Point: Accurate reports help developers identify and remove rule-breaking accounts more quickly.**

5. Players Are Winning the Fight
As enforcement efforts continue, more raids are being filled with legitimate players rather than illegal traders. The number of suspicious transactions has decreased, and the overall game environment is improving.
Key Point: Fair competition is gradually returning to ARC Raiders.**

6. Summary
Who Is This Relevant For?
* New players
* PvP-focused players
* Resource and loot-focused players

What Value Does It Provide?
It helps players understand the current state of the game, avoid misjudging legitimate traders, and contribute to a healthier in-game economy.

7. Pro Tip
If you encounter a suspected duper, observe their behavior before reporting. A calm approach is more effective than making assumptions. Not every situation involving ARC Raiders Items for sale is connected to duplication or other rule violations.


8. Core Benefits for Different Types of Players

* New Players: A fairer progression experience.
* PvP Players: Less impact from illegally obtained gear.
* Resource Farmers: More stable item values and market conditions.
* Community Players: A healthier and more sustainable game ecosystem.
For now, ARC Raiders appears to be moving in a positive direction, and in the ongoing fight against duplication and black-market trading, legitimate players are finally gaining the upper hand.

Leer Más...

Andrew736 creado el nuevo tema ' U4GM Explains Diablo 4 Life on Hit Boss Tactics' en el foro. Hace 2 semanas

Beating the Echo of Mephisto on higher Torment tiers feels rough until you stop treating it like a clean dodge fight. A Life on Hit setup changes the whole mood of the encounter. Instead of backing off every time the screen fills with poison, claws, and ugly magic, you lean in and keep swinging. The idea is simple: every hit gives life back, so fast attacks become your healing engine. Good gear matters here, and having the right D4 items can make the difference between barely hanging on and standing in Mephisto's face without panic.



Why Life on Hit Works So Well
Life on Hit isn't flashy, but in this fight it's brutally practical. Mephisto throws out steady damage, not just rare one-shot moments. That means a build with quick strikes, repeated hits, or multi-target skills can refill health almost as fast as it drops. You're not waiting on potions. You're not praying for a cooldown to come back. You're attacking because attacking is your defence. The catch is that you can't go empty on resource. Once your attack chain slows down, your healing slows too, and that's when the fight gets dangerous.



Handling Akarat Before Mephisto
The first part, against the Echo of Akarat, is where many players start playing too safe. Don't. Stay close enough to keep pressure on him, but don't ignore crowd control. His wide attacks and summoned mobs can look messy, yet those extra enemies are actually useful for Life on Hit. More bodies mean more hits, and more hits mean more healing. Keep your main damage on Akarat while using the adds to keep your health stable. If your build has a panic button, save it for moments when you're stunned or boxed in.



Staying Inside the Fight
When Mephisto appears, the natural reaction is to move away. That's usually a mistake with this setup. You want to get into his hit box and stay there as much as possible. It feels wrong at first, especially when his melee swings start landing, but you'll notice your health snapping back if your attack speed is high enough. Watch for burst damage, though. Life on Hit can't save you from a hit that deletes your whole health bar. Before pushing high Torment, check the basics.



Keep armor and resistances capped for the tier you're running.
Use a fast skill that hits often, not just one that looks strong on paper.
Bring resource recovery so your attacks don't stall mid-fight.
Use a defensive mercenary like Raheir for shields and damage reduction.


The Corrupted Realm Test
Once the arena shifts into the darker, corrupted version of the fight, don't let the visuals bait you into running laps. The boss gets bigger, the ground looks nastier, and the slams feel heavier, but the plan stays the same. Stick to Mephisto's body and keep your rotation moving. His larger hit box actually helps you, because missed attacks become less common. If you back away for too long, you lose the one thing keeping you alive. Stay active, refresh buffs, and only reposition when an attack clearly threatens to wipe you outright.



Gear Choices Matter More Than Bravery
You can play aggressively, but you still need the numbers to support it. Life on Hit should be paired with attack speed, resource sustain, solid defenses, and enough damage to shorten the fight before mistakes stack up. As a professional platform for buying game currency or items in U4GM, U4GM is convenient for players who want smoother gearing, and you can buy u4gm D4 items to improve your setup before challenging Mephisto again with far less stress.

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Andrew736 creado el nuevo tema ' U4GM Shares GTA 5 Tips for Weekly Cash Gains' en el foro. Hace 2 semanas

This week in GTA Online is one of those stretches where it pays to slow down, check your map, and sell smart instead of just grinding the same old missions. Street Dealers are paying double, and that changes the maths quite a bit. If you're chasing faster progress than a fresh character can offer, GTA 5 Modded Accounts are often talked about by players who don't want to start from zero, but for anyone already running businesses, this event is a tidy earner. The big trick is simple: keep your drug stock moving, don't let supplies sit idle, and visit every dealer you can each day.



Street Dealers are worth the daily trip
There are three Street Dealers active around Los Santos and Blaine County every real-world day. They won't show up across the whole map at first, which catches some players out. Drive close enough, though, and a purple speech icon pops up on the mini-map. Once you know that, it becomes a quick route rather than a treasure hunt. The money is strong because these sales pull stock straight from your businesses, including Cocaine Lockups, Meth Labs, Weed Farms, and Acid Labs.



ProductExample Sale AmountApproximate Double-Payout Value
Cocaine1 unit$80,400
Meth2 units$16,950
Weed10 units$29,100
Acid10 units$30,500


Keep the supply side under control
The dealers are great, but they're not magic. If your businesses are empty, you've got nothing to sell. That's why supply management matters more than usual this week. Buying supplies is easy, sure, but it cuts into the profit. If you've got the patience, stealing supplies keeps margins much cleaner. Stash Houses are also a no-brainer, since one raid per day can hand you a free resupply for one owned business.



Raid a Stash House daily if you can.
Check which businesses are low before selling to dealers.
Prioritise Cocaine and Meth when stock is limited.
Use Acid stock as a steady backup earner.
Plan a route so all three dealers are handled in one run.


Solo players can make this work
You don't need a crew for this method, which is why it feels so useful. A lot of GTA Online money-making still gets messy in public lobbies, especially when deliveries are involved. Street Dealer sales are quicker and lower stress. You pull up, sell what they want, and move on. If you hit all three dealers, you can often see around $160,000 to $170,000 from each one, depending on demand and stock. Do that every day during the event and the total can push close to $4 million over the week.



Build a routine and stick with it
The best play isn't to abandon your MC businesses. It's to fold the dealers into what you're already doing. Restock, raid a Stash House, check dealer locations, then sell the highest-value products first. Some players will still look at cheap GTA 5 Accounts when they want a faster setup, but if you've already got the businesses unlocked, this event gives you a clean reason to log in daily. Keep it simple, don't waste stock, and the cash stacks up fast.

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Andrew736 creado el nuevo tema ' Where U4GM Finds poe2 Mageblood and Headhunter' en el foro. Hace 2 semanas

Chasing Headhunter or Mageblood in Path of Exile 2 isn't something you do with a loose Atlas and a lucky prayer. You need a plan, and you need enough PoE 2 Currency behind it to keep rolling maps when the game gives you nothing back for a while. The current Ritual approach is all about forcing the right reward pool, then squeezing as many favor refreshes as you can out of each map. If you're not building around Tainted Rituals, you're mostly just hoping.



Set up the Atlas before burning maps
The key Atlas passive is Spreading Darkness. That node changes how Ritual rewards behave, giving uniques a strong chance to appear as certain item types based on the Ritual style or biome. For belt hunting, Tainted Rituals are the ones you care about, because they push belts, charms, and flasks into the reward mix. Jado is the Master most players should run here. His tablet-doubling chance can make a good map feel silly, especially when your tablets already have strong Ritual modifiers. Unexpected Mission is also worth taking. City layouts can be rough, and having alternative maps saves time and irritation.



Budget farming still has a place
If you're not ready to spend several divines per map, the cheaper setup can still build your bankroll. Most of the cost comes from Head of the King, which is hard to skip if you care about value per run. A basic version uses one Freedom of Faith and two Ritual tablets. Look for reduced Tribute cost when rerolling favors first. If you're running City maps on a tighter budget, an Irradiated tablet helps push the area level up. Level 80 matters because high-value Omens start showing up more often, and those sales can pay for the next stage.




Use Head of the King whenever possible.
Prioritise reduced Tribute cost for favor rerolls.
Push maps to area level 80 when you can.
Do the boss Ritual before the smaller ones.


The expensive setup is where the hunt gets serious
The stronger version usually means City maps, since four tablet slots give you room to stack the right effects. You'll want one Freedom of Faith, two high-end Ritual tablets with three extra favor rerolls, and a fourth cheaper Ritual tablet to round it out. This is not a casual setup. A tier 16, six-mod, area level 80 map is the baseline. On the tablets, reduced reroll cost is mandatory. Extra Tribute from sacrificed monsters is next. Omen chance is great too, and reduced deferral cost can be the difference between calmly saving a Mageblood and staring at it with no Tribute left.



Run the map in the right order
The mistake people make is clearing whatever Ritual they see first. Don't do that. Rush the boss, kill it, and complete the boss Ritual before the others. Rituals remember earlier sacrifices in the same map, so the boss can appear again in later circles and pump up your Tribute. After that, clear the remaining Rituals. If you find a summoning circle, do it early, because extra monsters mean extra Tribute. It's a simple rhythm, but it works. Keep your tablets stocked, manage your path of exile 2 currency carefully, and treat every run like a numbers game rather than a jackpot chase.

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Andrew736 creado el nuevo tema ' Where to Move Diablo 4 Gear Before Season End | U4GM' en el foro. Hace 2 semanas

The last week of a Diablo 4 season always sneaks up faster than expected. One minute you're farming bosses, the next you're wondering what happens to your characters, gold, and stash full of D4 items you swore you'd sort out later. The good news is that your seasonal heroes don't vanish. They move over to the Eternal Realm with their level, skills, Paragon setup, equipped gear, gold, Obols, and crafting materials still in place. Account progress, including Altars of Lilith, map discovery, and renown rewards, also stays with you, so you're not starting from zero on that side of the game.



What Happens To Your Stash
The stash is where players get caught out. Seasonal stash tabs don't simply pour into your Eternal stash, because that would create a proper mess. Instead, the game places those items into a temporary "Last Season" withdraw-only tab on the Eternal Realm. You can take items out, but you can't put anything back in. That means it's worth logging in after the season ends and doing a real clean-up. Keep the pieces that matter: strong Uniques, rare rolls you might actually use, good Legendary Aspects, and gear with stats that are hard to replace. The rest? Be honest with yourself. Most of it is probably salvage material.



What You Can Lose
That withdraw-only tab isn't long-term storage. It lasts until the next season ends, and then anything left inside is deleted. No support ticket will bring it back. This is the part many players forget, especially if they take a break for a few months. Seasonal-only currencies, special quest items, and mechanics tied to that specific season also don't carry forward in a useful way. If an item only existed because of a temporary feature, don't expect it to become part of your permanent collection. Before you walk away, pull out anything you care about and make room for it properly.



Getting Ready For The Next Start
Once your old characters are safe, it makes sense to think about the next launch. You don't need a spreadsheet for everything, but having a rough plan helps a lot. Pick a class early, check which leveling builds look strong, and learn what stats matter before endgame gear starts dropping. A Barbarian player might look at Whirlwind or Hammer of the Ancients. A Sorcerer player may care more about early mana control and survivability. Tempering and Enchanting can also make the early game feel much smoother, especially when you're trying to patch up Armor, Resistances, or damage before your build fully comes online.



Playing The Launch With Other People
Season launches are better when you're not doing everything alone. Clans, Discord groups, and friend lists usually get busy before the patch even goes live. People plan routes, split dungeon farming, and set times so nobody is waiting around. It's also a decent moment to compare builds, trade advice, and decide which drops are worth chasing, whether you're farming naturally or checking markets that list D4 items for sale as part of your broader preparation. A little coordination saves a lot of wasted time once the servers open and everyone rushes into the new season.

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Eze_recupero respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. Hace 2 semanas

Siiii, yo no sé como se llama Dade en las redes sociales, estamos complicados che jaja

Hermano, te dejo mi contacto de Discord, venía al foro a contarles algo copado de Stalker, si querés charlamos por ahí!

Discord: eze_32_echo

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*ReNeGaDo* creado el nuevo tema ' COMUN' en el foro. Hace 2 semanas

COMUN

LUNAS EN LAS QUE HICIMOS JAURIAS PODEROSAS INSTINTIVAS CON QUE LAS CREAMOS EL TERRITORIO EN EL QUE MANDAMOS.
EL ASUNTO ES QUE DESPUES DE ESOS ENFRENTAMIENTOS CON LOS DOS PATAS. TENIAMOS RIVALIDADES ENTRE NOSOTROS
POR VER QUIEN QUEDARIA AL MANDO Y LAS COSAS NO TARDABAN EN TENSARSE ASI QUE APRENDI MUCHO DE AQUELLO
ESTABA ATENTO SIEMPRE PASANDO DESAPERCIBIDO

EN ESTA OCASION TRES DE ELLOS LLEGARON LOS ESPERABAMOS Y ELLOS LO SABIAN BIEN. IBA A SER UNA PELEA
POR EL TERRITORIO.

NUESTRO GRUPO ERA SIMPLE, SIETE INTEGRANTES. LES SALI AL PASO ELLOS YA HABIAN ENVIADO SUS DOBLES O TRIPLES SEGUN SU LUNAJE
PODIAN MULTIPLICARSE MAS DE 3 VECES ALGUNOS. SUS MENTES NOS ATACABAN. SE ABALANZARON SOBRE MI VARIOS DE ELLOS. LOS PERCIBI
POR MI OIDO Y MI OLFATO. SU ENERGIA ES DIFERENTE...ME REFIERO A LAS PROYECCIONES MENTALES DE SI MISMOS...GUAU!!! ASI QUE
ESQUIVO TODOS LOS QUE PUEDO SALTO CERCA DE UNA ANOMALIA Y LA ESQUIVO.
DOS DE ELLOS CAEN EN LA TRAMPA Y DESAPARECEN Y VUELVEN A APARECER.
CUANTAS PROYECCIONES DE ELLOS TRES!
QUERIDOS NO TENGO NI PERRA IDEA, VARIOS MAS QUE MI JAURIA. ASI QUE LOS TRES REALES ESTAN TAN ENTRETENIDOS ATACANDOME A MI
QUE SE OLVIDARON DE LOS OTROS SEIS DE LOS MIOS, QUE LES SALTARON ENCIMA DOS A CADA UNO.

ELLOS SON PODEROSOS, LES ATACAN Y HIEREN, UNO DE ELLOS ES MORDIDO, SUJETOS POR EL CUELLO Y UNA DE SUS PATAS POR ANOMALIA Y GAMMA
A QUIENES LES AYUDO A REMATAR.

ALPHA Y BETA POR SU PARTE SE ARREGLARON BIEN SOLOS. ELIMINANDO AL SEGUNDO ELLOS

CONOZCO A ESTOS CANS ALGUNA VEZ PELEAMOS HOCICO CON HOCICO Y A NO SER QUE HALLAN HECHO SU PROPIA MANADA. NO SON LOS MAS PODEROSOS DE LA MANADA QUE
YO CONOCI. HISTORIAS DETRAS DE LA HISTORIAS QUE DAN FORMA A ESTA HISTORIA GUAU GUAU GUAU!!! MUAJAJAJAAA!!!

EL ULTIMO TIENE A UNO DE LOS NUESTROS.
VCACHORROV, NUESTRO QUERIDO Y AMADO VCACHORROV AGARRANDOLO FUERTE CON SUS FAUCES DEL CUELLO.

LA LIDER DE NUESTRA JAURIA QUE HABIA DEJADO QUE VCACHORROV PELEARA SOLO PARA QUE APRENDIERA DECIDIO QUE YA ERA SUFICIENTE Y SALTA SOBRE EL TERCER Y ULTIMO PRESA xD
MORDIENDOLE FUERTE EL CUELLO. EL MALDITO AGUANTA ASI QUE ME LANZO CONTRA EL Y ENTIERRO MIS COLMILLOS HASTA AL FONDO TAMBIEN EN SU CUELLO GRU;NENDO SALVAJE. MIENTRAS LA
LIDER GRU;NE Y APRETA CON SUS FAUCES HASTA QUE LE ARRANCAMOS LA CABEZA A AQUEL CABRON QUE TERMINO SOLTANDO EL CUELLO DE NUESTRO CACHORRO.

ESTABA COMPLICADO PERO NO ERA NADA QUE NO SE PUDIERA SANAR CON TIERRA Y ALGO DE AGUA DE LLUVIA ACIDA.
ERA JOVEN Y TENIA QUE APRENDER A DEFENDERSE MEJOR. TENIA QUE DESARROLLAR SUS HABILIDADES OTROS HABRIAN MUERTO CON UNA MORDIDA DE ESA CLASE DE MUTANTES
PUDIMOS VER QUE SU CUERO Y PELAJE RAN MUY RESISTENTES ESO LO SALVO. ERA DURO DE CUERO MAS QUE NOSOTROS

PRONTO ESCUCHAMOS LOS RUIDOS FUERTES DE ESAS COSAS DE PATAS COMO LA LUNA LLENA QUE GIRAN Y DE LA QUE BAJAN LOS HUMANOS Y SUS RUIDOSOS.
PODEMOS PERCIBIR MUCHAS COSAS DE DIFERENTES MANERAS. SUS FORMAS Y TAL O SU LEJANIA. SABEMOS COMO HUELEN EN SUS MAQUINAS, SU COMBUSTIBLE
EL RUIDO DE ESO GRANDE QUE LLEVAN DENTRO Y QUE LOS HACE FUNCIONAR. EL OLOR A SANGRE, SUDOR, LAGRIMAS...MIEDO Y ESE POLVO QUE LLEVAN DENTRO LOS
RUIDOSOS SUS ARMAS COMO LES LLAMAN ELLOS. ADEMAS OTROS POLVOS BD POR LOS QUE SUELEN PELEAR TAMBIEN. SABEMOS DE SOBRA SUS INTENCIONES.
SENTIMOS HASTA SUS CORAZONES. CUANTO MAS LUNAS PASAN MAS APRENDEMOS DE LO QUE SEA...

GUAU GUAU GUAU GUAU!!!


UN BUEN TRATO CON LOS RENEGADOS. UN TRATO QUE SE DIO DE MANERA NATURAL DESPUES DE TANTO TIEMPO DE CONVIVENCIA CON ELLOS
Y ELLOS CON NOSOTROS. TENIAMOS NUESTRAS CRIAS EN... NUESTRA Y SU MADRIGUERA. SI, NOS AYUDABAMOS, NO ERAN NUESTROS AMOS
SOLO DEFENDIAMOS NUESTRO TERRITORIO. NOS IDENTIFICABAN Y NOS LLAMABAN CON SUS NOMBRES HUMANOS PERO NOSOTROS NOS LLAMABAMOS A NUESTRA MANERA
EN PERRUNO. A NUESTRA LIDER LE DECIAN BLANQUITA.

ESTO ERA ALGO NUEVO DE HACE POCAS LUNAS. ASI QUE AQUELLOS BANDIDOS, QUE ERAN COMO LOS RENEGADOS LE LLAMABAN. ESTABAN EN DESVENTAJA.

RAPIDAMENTE LLEVAMOS A CACHORRO DETRAS DE UNOS ARBUSTOS Y LE TAPAMOS CON TIERRA CERCA DE LA ANOMALIA DE ANTES, YA QUE LE PROTEJERIA,
ADEMAS LE DEJAMOS UNA BUENA PATA DE LA CAZERIA.

EL RESTO NOS ENCAMINAMOS A LA MADRIGUERA DE LOS RENEGADOS. UN MONTON DE ESAS MIERDAS QUE HACEN CON ARBOLES. NOSOTROS LLEGAMOS A PERCIBIR SUS
FORMAS POR EL OLFATO Y EL TACTO ADEMAS DE POR LOS OIDOS. OIMOS TODO LO QUE NOS RODEA LAS ROCAS LOS ARBUSTOS LOS ARBOLES. LOS LUGARES VIEJOS Y
HABITADOS POR COSAS QUE LOS HUMANOS NO PUEDEN VER Y QUE ESTAN HAY. ALGUNOS DE ELLOS LES PERCIBEN PERO CREEN QUE ES PARA NORMAL Y PARA NOSOTROS ES
LO MAS NORMAL.

ASI QUE MOVIMOS NUESTROS HOCICOS CON PRECISION. DE NINGUNA MANERA DEJARIAMOS QUE DA;NEN A NUESTRAS CRIAS. SOLO EL HABER VENIDO A INVADIR
NUESTRO TERRITORIO LES COSTARIA. NO IBAN A SALIR NINGUNO DE ELLOS DE ALLI.

BAJARON DE SU MIERDA Y UNO DE ELLOS, MIENTRAS LOS DEMAS AVANZABAN POR EL CAMINO, SE QUEDO ARRIBA DE SU MIERDA EN LA PARTE TRASERA CUBRIENDOLOS CON UNO DE ESOS
ASUNTOS SUYOS RUIDOSOS Y PELIGROSOS QUE LLEVAN A TODAS PARTES.

FUE EL PRIMERO EN CAER POR BLANQUITA QUE SE LE ACERCO SILENCIOSAMENTE Y SALTO ENCIMA JUSTO EN SU CUELLO DERRIBANDOLO. YO POR MI PARTE LE MORDI
LA MANO DEL RUIDOSO. PARA QUE NO LO HUSARA NI POR CASUALIDAD. OSEA AVECES LOS HUSAN AL CAER ,ACCIDENTAL, NO QUERIAMOS ALERTAR A SUS COLEGAS.

EL ALTO ALLA ARRIBA SE LLENO DE AGUA, DE ENERGIA. EMPEZARON A ZONAR SUS ENERGIAS RUIDOSAS Y PODEROSAS. LLOVIA, CUBRIENDO NUESTROS PASOS.

UNO DE LOS RENEGADOS TIRO UNA GRANADA AL CAMINO DE ACCESO. UN ESTRECHO CAMINO. ESOS BANDIDOS NO HABIAN PENSADO BIEN LO QUE HACIAN.
Y VARIOS SE DISPERSARON ESCONDIENDOSE DETRAS DE ROCAS Y ARBUSTOS SIN DARSE CUENTA DE QUE HAY ESTABAMOS NOSOTROS ESPERANDOLOS. CAZANDOLOS ENSEGUIDA
EN SILENCIO.

ALGUNOS DE LOS BANDIDOS GRITAN LLAMANDO A LOS SUYOS REVELANDO SU POSICION. Y ANTES DE QUE MI JAURIA Y YO HICIERAMOS NADA. LOS RENEGADOS CON MAS LUNAS
LES ATACAN CON SUS RUIDOS ELIMINADOLOS DESDE LEJOS. AL RESTO QUE SALE DE SUS ESCONDITES HUYENDO LOS ATACAMOS ENTRE TODOS SOMETEMOS ALGUNOS, OTROS
RECIBEN LOS RUIDOS DE LOS RENEGADOS Y CAEN.

TENGO A UNO DEL CUELLO LISTO. EL LIDER DE LOS RENEGADOS SE ACERCA. MI PRESA ES LA ULTIMA QUE QUEDA NO LO MORDI CON TODO SOLO LO TENGO DEL CUELLO.
RENEGADO ME HACE LA SE;NA SONORA, UN SILBIDO, PARA QUE LO SUELTE MIENTRAS LE PONE SU ACERO FILOSO EN LA CARA. SUS COMPA;NEROS SE ACERCAN LEVANTAN AL
HOMBRE Y SE LO LLEVAN A SUS MADRIGUERA. EL LOBO NO PERDONA Y MUCHO MENOS A UNA PRESA...BUENO DEBO SER EL UNICO QUE SABE QUE EL SABE PEDIR PERDON Y
PERDONAR...


RENEGADO Y YO NOS QUEDAMOS ESPECTANDONOS UNOS INSTANTES.
LISTO ME VOY A BUSCAR A CACHORRO CON BLANQUITA. EL RESTO DE LA JAURIA SE VAN CON LOS RENEGADOS A LA MADRIGUERA MIENTRAS
ALGUNOS DE ELLOS REVISA LAS PRESAS PARA VER QUE LES SERIA UTIL DE TODO LO QUE LLEVABAN EN SUS CUEROS. YA SABEN ESAS COSAS QUE LLEVAN COLGANDO DE LA
ESPALDA.

A CACHORRO LO PERCIBO VIENE HACIA NOSOTROS ASI QUE COMO EL NOS PERCIBE SABE A DONDE VOY CON BLANQUITA Y ALLI NOS ENCONTRAMOS. TOMAMOS LO QUE MAS NOS
SIRVE DE LA CAZERIA CONTRA LOS LOBOS MUTANTES. LOS QUE LOS STALKERS LLAMAN PSEUDOPERROS.

ESA ES MI VIDA POR AHORA YA ESTUVE EN VARIOS LUGARES PERO AHORA ESTOY AQUI. ESTABLECIMOS UN TERRITORIO. APRENDIMOS QUE LOS RENEGADOS SON MAS LEALES QUE
MUCHOS DE LOS NUESTROS Y OTROS HUMANOS O STALKERS.

COMO LES DIJE ANTES LOS STALKERS NOS LLAMAN, NOS PONEN NOMBRES Y A MI ME SUELEN LLAMAN HIJO DE PERRA Y SE RIEN SE ALEGRAN. NO SE BIEN PORQUE ES COSAS
DE HUMANOS.

PARA MI JAURIA SOY LLAMADO Y CONOCIDO COMO COMUN. SI, UN PERRO CIEGO DE LA ZONA COMUN Y CORRIENTE.

ES HORA DE COMER BAJO LA LLUVIA ACIDA DE LOS PANTANOS.


xD

SALU222

LtBITf

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*ReNeGaDo* respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. Hace 2 semanas

Hola Hermano si yo ahora no puedo borrar los Spams asi que algo no correcto estas pasando. Hay que buscar a Dade en FB e informarle de la Situation jajaja xD

DADEEEEEEE!!!!!!!

Salu222

LtBITf

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Eze_recupero respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. Hace 4 semanas

Ey! como andas!!! tanto tiempo siiiii
Intenté mandarle un mensaje a Dade pero da error el foro diciendo que hay un problema con los correos jajaja

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*ReNeGaDo* respondido al tema 'Buenas buenas! Aquí Cnel Ezequiel' en el foro. Hace 4 semanas

Hola Amigo Cnl Ezequiel tanto tiempo como estas

Habrá que invocar a DaDe que es el que sabe

Salu222

LeT tHe BoDiEs It ThE fLoOr

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Eze_recupero creado el nuevo tema ' Buenas buenas! Aquí Cnel Ezequiel' en el foro. Hace 1 mes

Buenas gente! como andan? tanto tiempo, soy Cnl Ezequiel pero no logro recuperar mi contraseña, dice que el el mail que usa el foro para el servicio de recuperar contraseña/usuarios no está disponible. ¿alguien me ayuda? :)

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1fuhd creado el nuevo tema ' U4GM ARC Raiders Latest Update: Third Expedition and New Set' en el foro. Hace 1 mes

Embark Studios has rolled out Patch 1.28.0 for ARC Raiders, and it feels like one of those updates that's mainly about giving players a reason to jump back in rather than completely changing how the game works. The biggest thing here is the start of the Third Expedition, a limited-time progression event that ties into the Caravan system and gives returning and active players a final stretch of rewards to chase before the current cycle moves on ARC Raiders Coins.

If you've already been playing through the expedition content, this patch basically wraps things up in a satisfying way. Players who took part in Caravan runs can now finish off the last stage of the Patchwork outfit and claim any remaining rewards tied to their participation. It's also a bit more forgiving for people who missed earlier steps, so you're not completely locked out if you didn't grind from the start. It still rewards consistent play, but without feeling too punishing for latecomers.

There's also a new cosmetic drop in the store rotation, featuring the Castaway or Sandwalker-themed set depending on your region. It's one of those cosmetic bundles that stands out immediately in lobbies, mostly because of its strong visual style. Even if you're not usually big on skins, this one is clearly designed to catch attention in screenshots and squad intros, especially when paired with the expedition timing.

Alongside the event and cosmetics, Patch 1.28.0 also includes a mix of smaller fixes and quality-of-life improvements. Nothing too dramatic on paper, but the kind of changes that make raids feel smoother overall. Match flow, UI behavior, and general stability have all seen adjustments, which helps reduce some of the small frustrations that build up during longer play sessions. It's the usual Embark approach of quietly polishing things in the background while pushing new content forward.

If you've been away for a while, it's worth noting that recent updates leading into this patch already added new Arc enemy types and map conditions, so encounters don't always feel the same as they did at launch. Combined with the expedition structure, this makes returning runs a bit less predictable, and more about adapting your squad's approach depending on what you run into.

The community side of things has also picked up again with this update. A lot of players are sharing screenshots of completed Patchwork sets and showing off the new Castaway/Sandwalker cosmetics, which is usually a good sign that an update has landed well cheap ARC Raiders Coins. These limited-time progression events tend to create a bit of a short-term surge in activity, and this patch is doing exactly that.

Patch 1.28.0 isn't trying to reinvent ARC Raiders, but it doesn't need to. Between the Third Expedition, new cosmetic rotation, and steady improvements to the raid experience, it gives both returning and active players a clear reason to log in again and run a few more missions.

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1fuhd creado el nuevo tema ' U4GM Diablo 4 Season 13 Patch Notes 3.0.2 Explained' en el foro. Hace 1 mes

Diablo 4 Season 13's 3.0.2 patch is not the kind of update built around giant new mechanics or flashy content drops, but it still changes the feel of the game in a meaningful way. Instead of reinventing the season, the patch focuses on smoothing out systems that players interact with every day, especially around War Plans, loot management, and bugged class mechanics. For anyone grinding Nightmare Dungeons, Helltides, or Torment activities, the update makes the overall experience cleaner and less frustrating Diablo 4 Items.

One of the biggest improvements is how loot is handled during fast-paced farming. Set Charms are now much easier to notice thanks to their own minimap icon and a unique drop sound. That might seem like a small feature, but during crowded fights or speed-clearing dungeon runs, it is surprisingly easy to miss valuable drops. The patch also opens up trading for non-Mythic Charms and Seals, giving players more flexibility when it comes to swapping useful items instead of instantly salvaging everything that does not fit their current build.

Several item-related bugs were fixed as well, especially issues where certain bonuses simply were not applying correctly. Some builds will probably feel stronger immediately after the patch without players changing a single piece of gear. A lot of Season 13 progression depends on stacking the right bonuses together, so getting those interactions working properly matters more than it sounds.

War Plans also feel much smoother now. The new teleport option lets players jump directly to their active objective instead of wasting time navigating across the map manually. If there is no active objective selected, the system sends players straight to Temis so they can pick up another War Plan quickly. It is a simple quality-of-life feature, but it makes the seasonal loop feel far less clunky during long play sessions.

Nightmare Dungeons received some attention too, mostly through upgraded Dungeon Delve affixes. In higher Torment difficulties, certain affixes can now evolve into stronger variants like Treasure Breach or Ancestral Elites. These changes make dungeon runs feel a bit less repetitive while also increasing rewards and enemy density. Players pushing endgame content will probably notice the difference right away, especially in faster farming groups.

The patch also fixes several annoying dungeon and map issues. Objectives that previously failed to track correctly or appeared in the wrong place should now behave properly. Those bugs were not game-breaking, but they constantly interrupted the flow of dungeon grinding, especially during seasonal progression.

Class balance changes in 3.0.2 are more about fixing broken interactions than completely reshaping the meta. Druids got some important adjustments to the Storm Shepherd set, making the bonuses interact more consistently with Storm skills. Poison-focused builds also benefit from updates to the Mark of the Old Wolf ring, which now scales correctly with damage-over-time effects. Paladins received a survivability fix through Aspect of Glynn's Anvil finally granting the intended damage reduction.

Some previously disabled items are also back in action after being fixed. That includes important gear pieces for classes like Rogue, Sorcerer, and Spiritborn that had been temporarily removed because of bugs or unintended interactions. Their return gives players more freedom to experiment with builds again instead of being locked out of certain setups.

Outside of combat and loot, the patch cleans up a lot of smaller issues that players dealt with constantly. UI bugs, quest tracking problems, and inconsistent objective markers were all addressed. High-end encounters were adjusted too, including fixes to Tormented Echo of Urivar, which had enemies scaling harder than intended. Hardcore players especially benefit from fixes to Mythic Unique caches that sometimes failed to reward loot correctly.

For many players, these kinds of updates end up mattering more in the long run than huge headline features. It improves the rhythm of Season 13 without slowing down the momentum of the Lords of Hatred cycle. Players spend less time fighting the interface or dealing with broken systems and more time actually farming, testing builds, and pushing deeper into Torment content Diablo IV Items for sale. Season 13 still revolves around the same core grind, but after 3.0.2, that grind feels noticeably better to play.

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1fuhd creado el nuevo tema ' RSVSR: Pokemon TCG Pocket Celebi Light Deck Boosts Melmetal' en el foro. Hace 1 mes

A new and slightly unexpected synergy has been showing up in the latest Pokémon TCG Pocket expansion, where a light-themed Celebi—often called "Celebi Light" by players—has started pairing really well with Melmetal. It wasn't something most people planned for going into the Pulsing Aura (B3) event, but after some testing, players began noticing that the two cards work together better than expected, especially in faster-paced matches Pokemon TCG Pocket Items.

What makes Celebi Light interesting here is the way it helps smooth out setup turns. In practice, it speeds up access to key resources Melmetal normally needs to get going, whether that's energy acceleration, tool setup, or just finding the right pieces at the right time. Normally Melmetal decks can feel a bit slow early on, but with Celebi Light in the mix, that early delay gets shortened quite a bit, and Melmetal can start applying pressure much sooner than usual.

A lot of players experimenting with the combo have started adjusting their decks around this faster rhythm. Instead of running heavier, slower draw engines, they're leaning into cheaper support cards and more flexible trainers that keep the momentum going. The idea is pretty simple: if Celebi Light is already speeding things up, you don't want the rest of the deck dragging behind it. So lists are becoming more streamlined, with a focus on quick setup and immediate pressure rather than long buildup turns.

In actual games, the biggest change is timing. Melmetal, which used to be a midgame win condition in most builds, can now start swinging earlier if Celebi Light shows up at the right moment. That changes how opponents have to play against it. Decks that normally rely on buying time suddenly feel like they're under pressure much earlier than expected, and that can force awkward decisions or rushed responses.

Of course, it's not all smooth sailing. The deck still has its weaknesses, especially if Celebi Light gets targeted or if the early setup doesn't come together. When that happens, Melmetal can still feel slow and clunky like before. That's why a lot of experienced players are treating the combo as a tempo tool rather than a guaranteed win condition. It gives you faster starts, but you still need to manage resources carefully so you don't run out of steam later.

The community reaction has been pretty mixed but mostly curious. Some players really like the fresh direction it gives Melmetal, since it makes the deck feel more dynamic and less predictable. Others are still unsure if it's actually strong enough to hold up in higher-level play once people start teching against it. Either way, it's already showing up more often in casual matches and early event ladders, which usually means people are at least interested in testing it seriously.

Right now, it feels less like a fully solved meta deck and more like an evolving idea. If players keep refining the lists and learning the best way to time Celebi Light's support effects, the Melmetal pairing could either settle into a solid mid-tier strategy or become something much more central to the format rsvsr Pokemon TCG Pocket Items. For now, though, it's one of those combos that's just fun to experiment with and strong enough to catch people off guard.

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